Specifically, I have a shader that’s applied to a large portion of the map, namely the generic ‘stone bricks’ texture from the E7 texture-set by HFX that I’m using for the main walls for the castle-style walls I’m building around a medium-sized courtyard. I haven’t yet finished laying out the courtyard, as it will have other stuff in it… but I’m running into a wierd problem.
The ‘towers’ I’ve built are soaking up shots without leaving marks behind. Railgun, machinegun, rocket launcher, nothing leaves a mark on the ‘tower’ areas. But, the ‘walls’ leading between the towers can be marked just fine.
Is there something I’m doing wrong? The ladders and lamps are .ASE models, with manually-made and very neat and simple weaponclip brushwork, with single point lights in the ‘bowl’ of the lamp placed manually.
The shader that’s applied over most of the map…
textures/e7/e7bricks01
{
q3map_shadeAngle 75
q3map_nonPlanar
{
map $lightmap
}
q3map_styleMarker
{
map textures/wwsf/e7bricks01.jpg
blendFunc filter
}
}
The map, compiled for VQ3:
http://wolfwings.us/wwsf.zip
