Q3Map2 Support
It is possible...
(10)
vertexremapshaders...again :)
(12)
Quake3 Lightstyles, triggable light
(3)
If you get 'bad pcx file whatever.pcx' with terrain
(2)
invisible brushes/faces
(12)
help: applying phong shading to terrain
(19)
lightmaps going wrong...
(19)
How do I scale?
(2)
lightmap problems - bug in q3map2?
(1)
help: how to create cartoon style shadows
(3)
Bobs toolz/ pluggin help poor faver
(3)
q3map_lightmapgamma
(3)
q3map2 doesn't light floors? o_0
(10)
exceeded max shaders
(8)
Thinmesh in Easygen not recommended?
(8)
surfaceparm outside - JKII/SOF2 weather effects
(2)
Best compiling for light?
(8)
Complete N00b
(6)
surfacelight & skylight harmony? or not?
(
2
)
(22)
Lighting + surfaceparm nodraw, _min*light, decals
(2)
q3map2:... -light ... -external (q3)
(5)
Q3Map 2.5.7 "Oops I did it again"
(
2
)
(24)
Forcing LMT to use it's own external lightmap?
(7)
illuminate vertex problem
(5)
Q3map_fade for surface lights ?
(6)
lightmapped model phong shading
(12)
-light crashes, but fixed
(2)
Warning - flipped triangles
(2)
water shader headaches
(4)
q3map tcgen ivector, i quit
(5)
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