Q3Map2 Support


It is possible... (10)
vertexremapshaders...again :) (12)
Quake3 Lightstyles, triggable light (3)
If you get 'bad pcx file whatever.pcx' with terrain (2)
invisible brushes/faces (12)
help: applying phong shading to terrain (19)
lightmaps going wrong... (19)
How do I scale? (2)
lightmap problems - bug in q3map2? (1)
help: how to create cartoon style shadows (3)
Bobs toolz/ pluggin help poor faver (3)
q3map_lightmapgamma (3)
q3map2 doesn't light floors? o_0 (10)
exceeded max shaders (8)
Thinmesh in Easygen not recommended? (8)
surfaceparm outside - JKII/SOF2 weather effects (2)
Best compiling for light? (8)
Complete N00b (6)
surfacelight & skylight harmony? or not? ( 2 ) (22)
Lighting + surfaceparm nodraw, _min*light, decals (2)
q3map2:... -light ... -external (q3) (5)
Q3Map 2.5.7 "Oops I did it again" ( 2 ) (24)
Forcing LMT to use it's own external lightmap? (7)
illuminate vertex problem (5)
Q3map_fade for surface lights ? (6)
lightmapped model phong shading (12)
-light crashes, but fixed (2)
Warning - flipped triangles (2)
water shader headaches (4)
q3map tcgen ivector, i quit (5)