:???:
when trying to compile my map, i get invisible brushes/faces that exist in the map file (pre-compile) but aren’t being rendered in-game.
some are detail brushes, some aren’t… so that can’t be the reason…
i’m completely confused as to why it’s happening
the q3map2 command line i’m using is one built into the gtkradiant 1.3.11-beta menu: BSP - meta, -vis, -light fast -filter -super 2
i’m compiling with q3map2 2.5.5-test-13
- Electro cries out to ydnar for help