…to export a map into the ase format, load it with 3dsmax or another 3d software and render the level lights with a radiosity renderer and global illumination and then export the generated lightmap.
This should be possible, but is there a way to fit the generated lightmap back into the level ? Im sure the lightmap wont be the same like the q3map2 generated one.
Or in generell, i think youve understand my idea, is the whole process possible or just a nice idea ?

Except you go the 2nd way over the modelmap ive postet in my 2nd posting in this thread.