Is there a worldspawn key version of this? Say _lightmapgamma or something? Just curious, although now thinking about exaqctly what it does is probably best kept on a per shader basis.
q3map_lightmapgamma
Hewster
(Hewster)
#2
I guess “_minlight” is what your looking for ?
or the old-fashioned “ambient”
Hewster
LodeRunner
(LodeRunner)
#3
Thanks Hewster. I already knew about those, I was just curious on the usages of the q3map_lightmapgamma command. I guess it is a per surface only thing. It would probably be bad to implement a shader level gamma tweak on a level wide basis, could produce some very ugly results.