Ydnar,
Raven uses a
surfaceparm outside
for their weather effects. This is used on a brush to mark the volume where weather effects should happen. Could this work with q3map2 or do I need sof2map for it?
fraco
Ydnar,
Raven uses a
surfaceparm outside
for their weather effects. This is used on a brush to mark the volume where weather effects should happen. Could this work with q3map2 or do I need sof2map for it?
fraco