I’ve tried compiling my map with the normal q3map and q3map2 using the same parameters, with a lightmap sample size of 1x1 to get nice shadows. With q3map it’s all well lit up but I run out of lightmaps soon (low limit). With q3map2 that won’t happen, but the detailed shadows will only affect walls - floors will look like their lightmap sample size was set to something like 32x32. And it looks horrible. Any ideas?
The command line I’m using is -fast -super 2 -samples 1 -bounce 2 -patchshadows

