I found that photoshop will silently create a 4 bit .pcx (16 color) if 16 or less colors are used. In the old version I have, it doesn’t give you an option. q3map2 does not understand these files. Workarounds are to use a .bmp, or convert the .pcx into a true 256 color file in some program that lets you choose.
If you get 'bad pcx file whatever.pcx' with terrain
ydnar
(ydnar)
#2
Edit the color table and add some random other colors at the other end of the list, then don’t use them. That will force Photoshop to output an 8-bit PCX.
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