Q3Map2 Support


func_explosives and areaportals? (4)
warning:re_addpollytoscene:null pollyshader (3)
can I activate a styles light froma func_button? (3)
partialy missing textures (7)
.ASE test map (5)
func_door bug? (15)
Compile entire map with surfaceparm nomarks (16)
light entities (4)
tcGen ivector not working for me (14)
Having problems with tcGen vector... (5)
ydnar: alphaMod problem (7)
faster (17)
Q3Map2 online store ( 2 ) (36)
q3map2 causing sparklies and potential fix? (8)
Water blast hit problem (is it JO/JA or is it the shaders?) (3)
Visual Cheap Question ( 2 ) (24)
ase terrain...again :) (12)
error... (5)
[error] MAX_IMAGES (512) exceeded ( 2 ) (35)
Is there an effective way to 'localize' light from textures? (2)
How to convert a .bsp to .map? (10)
Improved MD3 exporter for 3d max 4.5/5 & GMAX (9)
Source for q3map2? (10)
Radiant/q3map2 error message - "null or empty shader na (8)
Q3Map 2.5.6 - the endless summer ( 2 3 4 5 ) (82)
2.5.13 lighting problem (13)
Shadow casting uniform llighting ( 2 ) (21)
leaf with too many portals Error (11)
Decals on models? (4)
Compiler should optimize high tris situations (9)