I seem to be having a problem getting the texture on my terrain to scale differently with the ivector command. No matter what I seem to do, it won’t change the way it fits. I tried commenting out the globaltexture and texturesize commands too. Here is the shader:
textures/ww_bc/terrain_1
{
q3map_texturesize 256 256
q3map_tcGen ivector ( 512 0 0 ) ( 0 512 0 )
//q3map_forcesunlight
q3map_novertexshadows
q3map_globaltexture
q3map_nonplanar
surfaceparm nolightmap
{
map textures/ww_battlecreek2/ma_newrock2.jpg
rgbGen vertex
}
}
Thanks in advance 
