Hi everyone,
I have been working on large ase model terrains as of late, and am having a problem others on this forum have experienced. I have black spots and lines randomly around the terrain. I have tried the conventional q3map_lightmapSampleOffset and even the dreaded q3map_splotchfix with no improvement. Currently I am just using a single texture that is phong shaded. I have seen the problem on all of my terrain models, in varying amounts, so its not just this particular model. In case any of you have yet to see this problem, here is an example…

I won’t have time for a couple of days to try a dotproduct2 terrain shader, but I don’t expect that to make much difference…or am I wrong?
The map in this screenshot is very large…but smaller maps exhibit the problem at least as much. If any of you know any solution, I would appreciate it greatly! Thanks!
RC



