partialy missing textures


(burzum) #1

I have quake3 2 times installed.
One copy for developing maps & mods and one for playing.

If i copy my final pk3 file to my gaming copy of q3 some textures are missing
but the missing textures are standard True Combat textures. The paths are all correct and i added all textures in my pk3 file.

And they appear partialy in the map, theyre not totaly missing, only one some brushes.

Look here :

The wall with the missing texture has the same texture as the left wall where the texture appears. But when i compile the map without the lightmap everything is fine, all textures are there, in both q3 copys !

Any ideas ?


(ydnar) #2

Are you using any nonstandard features such as external lightmaps or lightstyles?


(burzum) #3

Thanks for such a fast answer !

Yes, both.

But i never given a parameter to create external lightmaps.
It creates always a directory in my mapdirectory /baseq3/maps/mapname/ where some tga files are inside.

And i use lightstyles.
For compiling i use Q3map2Build V1.0 Build 25.

Edit:
I used an old version of Q3map2 now for compiling, from summer 2003 and everything was fine. I guess its then really an external lightmap or lightstyle problem :confused:


(MindLink) #4

using lightstyles creates a new shader called q3map2_mapname.shader
be sure to include that shader in your .pk3 file.


(burzum) #5

Arghhhh !
Thanks, this solved my problem.

I tried everthing and wasted much time for such a simple thing… :banghead:


(ydnar) #6

Wait a minute. Before you start using the external lightmaps/shader file, are you even USING lightstyles?

If not, then somewhere in your map is an entity light with a “targetname” key. Nuke that and your map will not have any external lightmaps.

y


(burzum) #7

No, there`s not an entity without a target and i am using lightstyles.
But thanks, good to know to avoid this trouble in the future :slight_smile: