Water blast hit problem (is it JO/JA or is it the shaders?)


(Fracman) #1

If the player walks or jumps in water there are splashes beeing generated using EFX files.
But blaster fired into the water doesn’t produce those.

The water shaders i tried (also original from the games) have usually these parameters:
surfaceparm nonsolid
surfaceparm water
surfaceparm trans
q3map_material Water

Neither the parameters noimpact nor noclip are set,
but it always looks like the blaster simply goes thru the water
and hits the floor below it (with the typical hard impact effect).

I would think they forgot to code it,
but i simply can’t remember of any JO/JA level that has blaster hit splashes…


(Davros) #2

sof2 had this problem too, never figured out why. think it was just left out of the game


(ratty redemption) #3

I think its ravens engine rather then the shaders, as the light saber will turn off when hitting water in jo and ja, so obviously the water surface is working, just not for other weapons :frowning:

and in rtcw, surfaceparm water will set content properties as well as surface properties, like player causing splashing sound when entering or leaving and bullets causing water spray hits.