LOL! I am not whining. I am only pointing out your hypocrisy. I saw this argument coming a mile away as soon as I read the release notes on the new QMAP. Now, if the feature had been removed from qmap based on your whining, I might have started whining myself. 
Say I’m making a game using the Quake 3 engine, and we just spent thousands of dollars to license the engine from ID.
You just changed the rules. You will notice that I specifically directed my comments at hobbyists. Those who license the engine for commercial use are not bound by the free use license agreement, standards or expectations. Trying to safeguard your content when your product is commercial is understandable although if you look at the history of the game industry, you will see that most of the successful companies and products have been ones which do not follow that path.
Even if your project is commercial, it is still foolhardy to think you can maintain complete control over the distribution and use of your product. Just look at the troubles the RIAA is having with its music and the MPAA with its movies.

