I am extremely new to map making and really want to know how to open up maps that are already made and played on for reference and comparison. I have d/l q3map2 toolz from several places they all seem to d/l from the same place. Anyways I have read a few descriptions on how to do this but like I said I am new. I don’t get any .map file after I run the command line. Please help and describe well. I believe this will help everyone.
How to convert a .bsp to .map?
Try the forums search function. This have been discussed earlier.
/LordDaimos
thanks for the help. I tried searching. I’m gonna look somemore though, just cuz you said so :). Is it possible to convert in winXP?
There are numerous threads on this topic. Any OS that can run Q3Map2 can convert BSPs.
Standard warning:
Do not convert what you do not own and intend to steal from. You’ll only earn the ire of the community. And me.
This is the main thread you’ll want to look at http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=3646
You should use q3map2 toolz as that makes things a LOT easier (as opposed to using those ridiculous .bat files).
so start your toolz, and select custom BSP option now go to the bottom where it has the compiler line and edit it to look like what you want. For example
"C:\Program Files\Wolfenstein - Enemy Territory\Q3Map2Toolz\q3map_2.5.14_win32_x86\q3map2.exe" -convert -format map -game et "C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps est.bsp"
So you have “path to q3map2” [flags] “path to bsp”
would convert the test.bsp to the .map format. Obviously you need to fix the folders and file names to match yours. The resulting .map file will have the word ‘converted’ added to it. So the .map file will be called test_converted.map. This is done automatically.
If you want to take it to the extreme, you can use the format option to convert the bsp to an ase. Once you have the ase you can use a third party program, like Deep Exploration to convert the .ase to pretty much any other 3d model format including .max and .3ds. Don’t try to convert the textures cause you’ll get problems. Anyway once you have the max file there’s nothing you can’t do. The trial version of the above software is fully functional for 30 days. After that you might need to make certain “arrangements”
After my first post I did set up q3map2 toolz like you describe and hit build. However the problem I run into now is that the “DOS” window just reads the command
“C:\Program Files\Q3Map2 Toolz\Q3Map2Toolz.exe” -convert -format map -game et “C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps est.bsp”
And sits there. I do not get a nonresponsive prog or anything. I have left it sitting there for some time and nothing. I check the map dir inside etmain and I see no converted map. Just wondering about this. I read somewhere about windows XP and the dos commands running. Curious. Anyone else know why its not working?
LOL no, please read the last post before your last one…
Q3Map2 is the converter, not Q3Map2Toolz :moo:
yes q3map2 is the compiler/decompiler for maps.
Q3map2toolz is just a front end application to make using q3map2 easier since q3map2 is basically a command prompt application and you need to type in the commands or use .bat files.
Download q3map2 from here and then set the paths on q3map2toolz to point to it, although if you’ve installed radiant you should already have the version of q3map2 that comes with it.
Create a standard text file - paste this in there :C:\Program Files\Wolfenstein - Enemy Territory\q3map2\q3map2.exe -convert -format map -fs_basepath “C:
ameoffolderlocated” -game et “c:\filelocation\mapname.bsp”. Then rename the nameoffolderlocated and mapname.bsp to those locations and names specific to your system. Rename the text file by replacing the .txt extension with a .bat extension and you should be headed into the right direction.
Something like that anyways.
thank you all for your help. I got it to work. I wondered why it didn’t work. lol. Funny now. Really simple and stupid too. Anyways. Thnx