Q3Map2 Support


Texture clamping (3)
Q3 Lighted models (5)
fog shader question (5)
Tenebrae 1.4 and q3map2 (11)
best practices - overlapping brushes? (6)
.bat file that when completed will run your map in Q3 (2)
Portals affect performance? (13)
lightmapped terrain not showing with r_vertexlightning 1 (11)
Can't get textures after a decompile (2)
q3map2 manual? (2)
Lighting speedup using styled light? (10)
Self illuminated shader (9)
Maximum map size? (1)
-shadeangle XX compile option (5)
Noob mapper, wants to compile his map. (9)
_remap for models? (9)
Importing exporting Lightmaps (1)
Supposed leaked map but no leaks are there? (5)
re_add poly to scene: null poly shader (2)
Advantages of models (8)
A single external lightmap for terrain..question (4)
colored lights and lightstyles (3)
different lighmapscale on one terrain (2)
_sun ents not working? (15)
Problems with normalmaps (5)
Whats a smart_train? (2)
q3map_lightimage to change hue of q3map_skylight? (2)
Getting Doors to Work (4)
decompiler yes or no (4)
2.5.6 -light compiling problem (2)