Q3Map2 Support
Texture clamping
(3)
Q3 Lighted models
(5)
fog shader question
(5)
Tenebrae 1.4 and q3map2
(11)
best practices - overlapping brushes?
(6)
.bat file that when completed will run your map in Q3
(2)
Portals affect performance?
(13)
lightmapped terrain not showing with r_vertexlightning 1
(11)
Can't get textures after a decompile
(2)
q3map2 manual?
(2)
Lighting speedup using styled light?
(10)
Self illuminated shader
(9)
Maximum map size?
(1)
-shadeangle XX compile option
(5)
Noob mapper, wants to compile his map.
(9)
_remap for models?
(9)
Importing exporting Lightmaps
(1)
Supposed leaked map but no leaks are there?
(5)
re_add poly to scene: null poly shader
(2)
Advantages of models
(8)
A single external lightmap for terrain..question
(4)
colored lights and lightstyles
(3)
different lighmapscale on one terrain
(2)
_sun ents not working?
(15)
Problems with normalmaps
(5)
Whats a smart_train?
(2)
q3map_lightimage to change hue of q3map_skylight?
(2)
Getting Doors to Work
(4)
decompiler yes or no
(4)
2.5.6 -light compiling problem
(2)
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