Hello,
I have a few colored lights (_color in the light entity) around my map. Not using any of the lightstyles.
Compiler tells me that some of my surfaces reached the limit of max number of lightstyles (4, can’t remember exact warning text).
Is this because of the colored lights? What is the effect of it hitting the limit, will that surface be weirdly lit or what (don’t see any obvious problems).
The compiler also creates some external lightmaps.
I don’t really understand why colored lights need to go in separate external lightmaps. I can see why lightstyles would need that.
Should I worry about this warning? Is there anyway to avoid the colored lights being treated as lightstyles?
thnx
fraco
