I can’t get my normalmaps to work. This is the shader and the textures i’m using:
textures/letgo_bump/red
{
qer_editorimage textures/letgo/red.tga
q3map_normalimage textures/letgo/dot3.tga
{
map $lightmap
rgbGen identity
}
{
map textures/letgo/red.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbgen identity
}
}


I’m using the latest version of Q3Map2 but i haven’t found any documentation on how this really works so i’m quite sure that i’ve missed something. Both images are TGA32.
/LordDaimos
