How can i speed up the lighting ?
Using bounce 8 q3map2 hangs just after
— SetupEnvelopes (fast) —
no change after 2 days…
It produced 52 lightmap TGAs and 386 custom shaders.
My commandline : q3map2.exe -light -v -filter -super 2 -nocollapse -fast -bounce 8 -patchshadows -fs_basepath xyz… yzx.map
Lighting speedup using styled light?
At the firtst bounce…
The bsp that is saved just before (still without bounce) looks good btw.
But i’d like to bounce it… 
Jeppa, Ydnar,
had that same problem too when i (accidentally) had styled lights. Now I got rid of those and it bounces fine. Could there be a problem with the external lightmaps ?
fraco
jip, sure… but i WANT to use styled lights …
But this seemts to take ages to compile 
I dont want to wait all week just to see there is still a mispositioned light or so…
In my last compile i had 65 lightmap tgas and ‘785 custom shaders emitted’ btw.
It sounds like you have an extremely large map.
Check to see if any lights have a “targetname” key t hat could be causing them to be automatically styled (which won’t work with the Quake 3 lightstyles hack).
y
Yes, it’s kinda fat map 
but no lights with targetname key.
Just a big map with a blinking, styled shader in some areas.
btw. This is compiled @2.66GHz P4 with 768MB RAM, so the machine should be good enough for compiling 
iirc there was a bug in q3map where a md3 that had a bad uv mapping value in it could cause the bounce phase to enter into a permanent loop.
Don’t know if this bug is still around or not, or if this is your problem.
iirc there was a bug in q3map where a md3 that had a bad uv mapping value in it could cause the bounce phase to enter into a permanent loop.
Don’t know if this bug is still around or not, or if this is your problem.