Please correct me!
If I use a misc_model then q3map2 will turn the model into map triangles. If it does then they will behave as normal brushes from the point of rendering ingame, right?
So if I understand this correctly, then what are the advantages of using models instead of brushes besides that I can use a modelling program instead of Radiant?
I’ve read once that models are rendered faster. I guess this was about non misc_models, but those which remain entities in the BSP. Is there any way to use ASE models and have them render faster? That would be a big help in FPS.
Thanks.