lo,
how can i use _remap to remap model shaders? I want to replace the shader of a model to basically reskin that model for my map.
the q3map2 readme says
<< Key “_remapNN” “the/model/shader;the/real/shader”>>
I did try that, but each and every instance of that model got affected (or maybe each and every instance of that shader), even for instances of the model without the _remap key. Is that the nature of _remap, being global for the entire map? So I can best add it to worldspawn then?
thnx
fraco