hi,
thnx for the reply. I was thinking of q’s sample map thread over at quake3world:
http://www.quake3world.com/ubb/Forum6/HTML/020488.html?
if you look at his example on how he avoids overdraw, you encounter this pic:

see how he overlaps those brushes instead of some funky form of mitering?
Any more thoughts on this? What effect does this have on the bsp? Is it really bad?
I myself use it because the inside of a building has been cut up in a lot of brushes, the outside I didn’t want to have all those separate surfaces, they weren’t needed. I overlapped the brushes that form the inside wall (a lot of them) with the brush that forms the outside wall, textured only the appropriate sides and used caulk on the other to avoid z-fighting/overdraw.
The reason I don’t just put the walls back to back is because all my doorways would otherwise be made up of two surfaces (half of the side of the doorway would be the face of the “inside walls”, half of it would be the face of the “outside walls”.
I know, this text makes perfect sense to me, but there is no way anyone else is going to understand that. I’ll try to post some screenshots later.
fraco