Hi!
I just made a map. I want to compile it, and I wonder if you guys have any suggestions.
It is part outdoor, part indoor. First half is outdoor (terrain made with EasyGen), the skybox is “wurzburg sky” (a dark, cool sky with lightenings, as you know). The ground is grassy, and the surrounding mountain peaks are rocky. Nothing fancy. There is a big dark castle at the middle of the map. Dark brick textures.
When the castle wall is breached, the fighting will move on towards the other end of the long-streched map. This area of the map is indoor (inside the castle. Brick walls, with a much lighter textures. It is egypt textures that I found at Sock’s “simland” site. (He gets credits in the readme-file.)
Now, is it enough to do a -bsp, -vis (full vis) and -light fast, “inside” gtkradiant? Or should I try some other settings, to get a better compile?
I have gtkradiant 1.3.11-beta and q3map2 2.5.5.
I guess one answer is “just try different setttings and see what works the best!”. I will do that also. But I just wanted to toss out this, and see if there is some extra advice for me.
Time to press Alt + S !
// Loffy
EDIT: I will try to get screenshots out later.
