Q3Map2 Support
removal of nonvisable surface's
(3)
"x empty or malformed surfaces deleted"
(2)
Dynamic Lighting woes
(11)
Terrain Compiling Commands
(4)
High resolution lightmaps
(5)
ambient light and light grid
(4)
5-D space
(11)
ERROR: Could not find material/submaterial for id
(2)
Random non-solid brushes
(8)
deformvertexes wave and wolf terrain
(3)
deactivate gametypes
(4)
help with jungle canopy plz
(1)
Tenebrae 2/Q3Map2 vis hull problem (i think)
(10)
max_mapfile_planes
(11)
Do BSP holes exist in the Q3 engine?
(11)
insane light compile times
(10)
Keeping the Gmax pimp hand strong
(13)
brush-coordinates - how do they work?
(8)
ase to md3?
(8)
q3map2 and AAS
(4)
Bump mapping
(2)
Sticky for shots of Q3MAP maps vs Q3MAP2 ?
(3)
How to run Q3MAp2 on OS x
(4)
Help my bspc .bat file ... thanks
(2)
moving mirrors don't work anymore
(3)
-meta causing direction change of normal's ?
(7)
bright Penumbra shadows
(2)
Q3Map 2.5.10 - The Fixie
(14)
to light all sides
(6)
vertex shader problem
(2)
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