Hi,
I have a problem with vertex shaded surfaces.
I made a planar surface and set it’s shader with something like
…
tesssize 32
deform vertexes wave …
…
The plane is correctly tesselated but seems be splitted to many 128x128 surfaces.
+--------+---------+
|...........|.............|
|....1.....|.....2......|
|...........|.............|
+--------+---------+
|...........|.............|
|.....3....|.....4......|
|...........|.............|
+--------+---------+
For example this whole plane splits to 4 seperate surfaces.