bright Penumbra shadows


(gynec) #1

ok here i have a hunk for ydnar :smiley:

i use the Penumbra Shadow in my map. The problem is i want a bright day lighting. I tried to raise the FilterRadius. But that isnt the right way i think. I got really dark shadows in parts of the map and want them really bright so you can see all details. I need a weak shadow but still with Penumbra effect :moo:

[b]textures/skies/nx_office
{
qer_editorimage textures/tools/editor_images/qer_sky

//<red> <green> <blue> <brightness> <angle> <elevation>
//<deviance> <samples>
q3map_sunExt 0.75 0.79 1 85 315 60 2 16

q3map_lightmapFilterRadius 0 20
q3map_skyLight 30 3

surfaceparm sky
surfaceparm noimpact
surfaceparm nomarks
notc
q3map_nolightmap
skyParms textures/skies/hk1 512 -
}[/b]

plz help :bump:


(ydnar) #2

Your skylight is very dim. Try increasing it to 80 or 90.

A good rule of thumb is this: Skylight brightness + sun brightness < 300.

y