I’m not 100% sure this is the problem I’m having but I’m trying to create the AAS files for a RtCW SP map and the BSPC compiler keeps bottoming out when it’s reading & listing the func_static/explosives contained in the map.
I’ve tried BSPC’ing maps compiled with q3map2 that came with GTK 1.2.13 and q3m2 v2.2.32, 2.3.38, 2.5.4, all BSPCs result in the same ‘error’. I did do a compile with the q3map version of said above GTK and it threw up that error - max_mapfile_planes. (compiled without using the -meta BSP switch)
I did a search on this but didn’t find anythng conclusive, what did crop up seemed to have something to do with the size of brushes in the map (topic in question actually related to clipModel) which is odd becasue non of the brushes I’m currently using are even half the size I used in the last SP series…
I’m confused… :???:
Opened log bspc.log
BSPC version 2.1c by Mr Elusive
GtkRadiant 1.2.1-nightly Jan 13 2002
threads = 1
using cfg file gtk1213\aascfg_sm.c
using cfg file e:\progra~1\return~1\gtk1213\aascfg~1.c
bsp2aas: E:\Program Files\Return to Castle Wolfenstein\Main\maps\generator.bsp to E:\Program Files\Return to Castle Wolfenstein\Main\maps\generator.aas
-- Q3_LoadMapFromBSP --
Loading map from E:\Program Files\Return to Castle Wolfenstein\Main\maps\generator.bsp...
creating planar surface planes...
searching visible brush sides...
0 brush sides
74739 brush sides
55827 brush sides textured out of 74739
Ignoring script_mover brush..
Ignoring script_mover brush..
Ignoring script_mover brush..
Ignoring script_mover brush..
Ignoring func_explosive brush..
Ignoring func_explosive brush..
Ignoring func_explosive brush..
Ignoring func_explosive brush..
Ignoring func_explosive brush..
Ignoring func_explosive brush..
Ignoring func_explosive brush..
Ignoring func_explosive brush..
Ignoring func_explosive brush..
Ignoring func_explosive brush..
Ignoring func_invisible_user brush..
Ignoring func_invisible_user brush..
it just stops here and blonks me back at the command prompt…
Also tried BSPC from GTK 1.2.9… same thing
Also gone through the map and removed func_explosives that wen’t necessary or converting some conplex ones to func_statics… is there a limit to the number of these you can use?