This is probaly do to a begginer error I may have overlooked but…
I have fine meta and visibility compiles just a few minutes but lighting is insane like as in days !! I am currently testing it without lights except for a few textures that give off light anf the sky box itself set at 50 light is there any reason for the insane compile times ? is this normal ?
I am running a pentium 3 with 320 running ram and 598 MHZ wiht xp pro os system.
If you can help or have any ideas at all please pass them along. (the light gridsize is set to match the recomened amount in the space section with a chopsize of around 3800 (a divis of 64 don’t exactly rember) thank you again in advance for reading this and at least trying to help.
no leaks-
detail brushes used on interior of map-
no overlaping sky boxes-
and no sky box surface light-
using the ent. sun tech-
total of 3 suns-
a few light giving textures-
around 60 models-
aproxmit size of the space example map-
256 by 256 by (cant rember) light gridsize-
chopsize of 3800 (a divisible of 64 dont exactly rember)-
most of this is pasted from anoter forum but the problem still presist if any one has any ideas of a why this is occuring or how to prevent it please pass it on , thanks in advance for takeing the time to read this post it is appricated.