Q3Map 2.5.10 - The Fixie


(ydnar) #1

Q3Map 2.5.10 - The Fixie

  1. I suck. Insert Really Dumb Bug causing light to take way longer than before.
  2. RR2DO2 rocks. Adds Lightwave support with lots of bells & whistles.
  3. Profit!

Edit: wow, I really had it together yesterday. Download links (thanks to chavo_one):

Win32 - Linux x86

Version history/changes:



2.5.10 (2003-10-22)

- New: Lightwave model support (beta) courtesy of RR2DO2
- New: Heretic 2 FM model support courtesy of Nurail
- Re-enabled vertex cache friendly triangle reordering with fix
- Disabled triangle reordering on certain surfaces, including autosprite
  shaders due to visual errors
- Fixed bug in radiosity where sorting of lights by style took forever.
  Thanks ReBoOT!
- Fixed bug in sun lighting code where maps too far off the origin would
  not be properly it by sun or sky light. Thanks MindLink!
- Entity causing a leak will be printed and selected in Radiant if BSP
  monitoring is enabled. Requested by heeen
- Fixed odd bug causing 10x slowdown in lighting in some maps. Should
  be back to 2.5.7 performance. Also fixed a couple old bugs related to
  autosprite shader (point) lights and backsplash lights not being styled
  or setup correctly


2.5.9 (2003-10-12) (released with GtkRadiant 1.3.12)

- Disabled triangle reordering for now (crashing on some maps)



y


(TheJediYoda) #2

Av it!! :smiley:


(redfella) #3

Right on! :slight_smile:

/me is looking forward to the faster light compiles. Skylight was a bitch.

:chef:


(LordDaimos) #4

Lightwave? Did anyone say Lightwave?!!?! Kickass RR2 :slight_smile:

/LordDaimos


(Valhue2) #5

busts out trusty Magnifying glass
Humm… I can deduce from ydnar’s post that there isnt a link to the new q3map2.
Ek-Gads, your right Shirlock Holmes. But Mr Holmes… why dont you look on the shaderlab website for a link?
What a wonderful deduction Watson, I shall look there for more clues.

V^2

Help in the search for the cure!

EDIT: This wasnt meant to offend anyone, more along the lines of a sapless attempt at humor on my end. I am truely greatful for the ‘2’… The day I diss the ‘2’ is the day I give up designing and take up a competitive knitting course at the local old folks home. Keep it real Mr. Y!


(chavo_one) #6

For sherlock!

windows:
http://www.shaderlab.com/q3map2/2.5/q3map_2.5.10_win32_x86.zip
linux:
http://www.shaderlab.com/q3map2/2.5/q3map_2.5.10_linux_x86.tar.gz


(brendaem) #7

Hi,

It’s at least as fast as .7 on large maps.
Thanks for continuing to work on q3map2 :clap:

I am still seeing some light-leakage through these thin angled roofs. I was wondering, could it be some kind of light back-splash radius thing?

Thanks again,
Brendaem


(rgoer) #8

ydnar gave an answer to the light-leaks-through-thin-brushes problem in this thread, just a few days ago. Check 'er out.


(brendaem) #9

Hi,
rgoer

Thanks for the reply, but unfortunataly, it’s not that kind of (common) light leak.
[The hot-rodded quake 2 compilers used to get around that somehow.]

I have light leaking not through the edges, but the middle of roofs of buildings which are lit from the inside by surface ceiling-lights (that don’t touch the ceiling.)

Thanks,
BrendaEM


(ReBoOt) #10

yay new q3map2 version! feels almost like christmas already :slight_smile:


(ratty redemption) #11

ydnar, have you fixed or removed the .bmp loader? …remember you determined that was causing the terrain bugs, us wolf mappers were getting with 2.5.8

personally, Im happy to use .pcx for alphamaps, as that seems to work perfectly, but if you havent done anything about the .bmp format being buggy, I think you should at least recommend mappers don`t use it.


(ydnar) #12

No, the BMP loader has not been removed. I have not had time to look into fixing it either.

y


(Emon) #13

Sounds like this may have fixed Gonk’s autosprite issue, I’m sure he’ll be happy.


(ratty redemption) #14

understood ydnar, and at least if any mappers read this thread they will have some warning about the .bmp loader currently not working properly.