Hi Ydnar,
When compiling the BSP with the -meta switch, I have noticed that
some surfaces (mainly Terrain) stop showing Impact marks & player
shadows (RtCW).
I have done some delving, and it seems that the -meta process might
be messing with the normal direction.
This screen-shot shows what I mean:

The player shadow is not below the player, but projected at 90o along
the edge of the brush the player is on.
This problem is also apparent on terrain models (.ase) I have created in
the past.
Is this a bug (ie fixable) ?
If not, is there a way to tell q3map2 not to do meta on certain shaders/
brushes ?
Cheers,
Hewster
