I have no idea if the following is a Tenebrae 2 or Q3Map2 issue. The problem is present with Q3Map2 version 2.5.4 and 2.5.10 (not sure about in between).
The difference between the shots is only a small step back or forward.




I’ve tried moving the brushes around, all it did was re-shape the missing polys. (kind of expected that but I had my fingers crossed)