Q3Map2 Support
IlluminateRawLightmap
(4)
External lightmaps created with no -external switch?
(8)
Alphamap projections
(3)
Excessive Portals Causing Chopiness?
(4)
AlphaMod Volume causing leak?
(4)
Making r_showtris more visible? (npi)
(3)
Leftover excess external lightmap generated by q3map2?
(5)
Q3Map 2.5.14 Segfaults under Linux
(12)
Flares visible through thin walls
(5)
I'm curious : historical and background infos about ydnar
(11)
rgbgen const on vertex shaders?
(12)
a funcy: func_ase
(6)
exporting models from radiant
(7)
3 questions...
(15)
Sky Fog Problems
(
2
)
(24)
max style hits per surface
(9)
Q3Map2 Tutorials at ut-mapdepot.com
(3)
Threads 4 Constantly
(5)
-dark question
(3)
antiportals
(8)
Q3map2 in a renderfarm?
(2)
welcome back ydnar
(8)
List of Q3MAP2 tutorials available ?
(3)
ERM....UH...HELP ME SET IT UP?
(15)
!A STEP UP!
(2)
use of lightgrid textured brushes
(10)
gone
(9)
Need tech info about usages of .ASE in maps/Q3MAP2
(4)
Cel shading on player models, items, etc
(13)
Back Shader for Tree Models?
(15)
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