I’m not 100% sure the AlphaMod would be responsible but clues indicate it would be so.
Here’s a pic to illustrate the problem.

The ----- Green Lines ------ (Green) is where the top surface has the alphamod.
The ----- Pink Lines ------ (Pink) is having a normal texture on the surface.
The ----- Yellow Outline ------ (yellow) is a 8 units thick brush I put UNDER the triangle that has the pink line (selected).
I get the leaked right smack in the middle of that last triangle. :eek3: If I remove the underside brush I get a leak. Everytime.
I wasn’t too sure if the alphamod was making the leak but this is the third time I have to use an underside brush to patch a leak… Those other patched leaks happen in a similar way around alphamods too. Corners very similar to the above. The volume blending brushes are 16 units thick and the brushes on which they sit are 32 units.
The leak message I get is about an entity reached from the outside so I thought I might have moved one of those outside but after having selected everything that is inside the map and hiding it there is nothing on the outside.
I don’t use a box hull.
Though the problem is somehow fixed I’m wondering if this is a known issue or a bug or my way of working that has given that problem.
EDIT: Forgot to add that every brushes in the vincinity are structural. I triple checked detail/structural stuff to be sure.
