I’m having a “similar issue”
Running Gentoo Linux, kernel 2.6.5-r1
problem started when trying to compile my first map (empty room) usding GTK Radiant.
console output
=== running BSP command ===
"/opt/gtkradiant/q3map2" -v -connect 127.0.0.1:39000 -game et -fs_basepath "/opt/enemy-territory/" -light -fast -external -lightmapsize 256 "/home/puppetmaster/maps/first/first.map"
then a small pause and a pop-up window with
The connection timed out, assuming the BSP process failed
Make sure you are using a networked version of Q3Map?
Otherwise you need to disable BSP Monitoring in prefs.
So I disable BSP monitoring. I have no idea if I am using a networked version of Q3Map. I just installed gtkradiant from portage. OK… so i disable BSP Monitoring and try again and now all I get is
Writing the compile script to '/home/puppetmaster/.radiant/1.4.0/qe3bsp.sh'
The build output will be saved in '/home/puppetmaster/.radiant/1.4.0/junk.txt'
So I explore other options and it seems that people recommend using Q3map2. So I grab the latest linux version from “I forget where”… I untar it and it is the binary with some other files such as change log. No documentation on use or install. So I just put the directory into my path so I can use the binary. So now I build a shell script
q3map2.x86 -game et -fs_basepath "/opt/enemy-territory/" -vis -fast "/opt/enemy-territory/etmain/first.map"
and I get the following output
line 1: 10072 Segmentation fault q3map2.x86 -game et -fs_basepath "/opt/enemy-territory/" -vis -fast "/opt/enemy-territory/etmain/first.map"
I experimented with parameters and have searched for “good” documentation (for beginners) and I didn’t find anything that helped.
Which brings me here to find out why I’m getting the seg-fault. I think I’m missing some important ideas here. Does anyone have a cluepon they can spare me?
thank you
p.s. I didn’t extract my archive b4 I finished downloadling…
