Just a few shader related questions:
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How do I hide Q3Map only shaders from the editor? For example, how do I stop base shaders from appearing in Radiant’s texture window?
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If referencing a baseShader with a :q3map suffex, do I write:
q3map_baseShader textures/blah/blahbase:q3map
or just
q3map_baseShader textures/blah/blahbase -
I have a shader text file named “obsidian_terrain” that was getting too large and difficult to manage, so I want to split it up into 2 shader text files - “obsidian_terrain.shader” and “obsidian_terrain2.shader”. The contents of both shader text files contain shaders with names like “textures/obsidian_terrain/ground”. There is no “textures/obsidian_terrain2/ground”. Do I actually have to list “obsidian_terrain2” in the shaderlist.txt? I want to remove it from the shaderlist since it creates an empty texture group in Radiant, but I’m unsure if there is any adverse effects with Q3Map2 not finding the correct files.
Possibly setting up a Radiant-only ‘shaderlist.txt’ with some funky double-configuration and double-installs might work.