I’m having problems with sky fog in RTCW. The brushwork sort of shines and/or doesn’t fog properly. That center piece of building that is dark, is a couple thousand units tall, but it’s not the only brush which it looks funky on. I’m using textures under 10k on all the brushwork (only the windows have a shader), but I don’t think that should be a problem. Are there any limits on the height of a skybox using fog?








