Wolfenstein: Enemy Territory 2 - any chances?


(Shownie) #121

I don’t make textures… not for maps, never tried that. I am making assets for etfrag. I don’t know if they will compile in darkradiant…

Lol what did I say? :cool:


(neyox0006) #122

:stroggtapir::penguin::oppressor:


(neyox0006) #123

seo company london


(king_troll) #124

[QUOTE=-bacon-;326692]So we don’t use any of ET’s original assets.

@Shownie: Are you capable of making hi-res textures? Would these mappers be willing to compile their maps in darkradiant?[/QUOTE]

there is nothing wrong with weapon/artilary/impact/ambient sounds, you would just be wasting your time not using any of them

you can just send whoever a email and ask if you can clean up the voice sounds of wolf and use them in a mod, its not a rivals engine the mod is being made on, and wolf is old and free


(Nail) #125

The vocals are the least of the problems I would think, as King says the weapon/artilary/impact/ambient sounds, are quite good, but could be touched up without too much trouble

BTW, Chris Sweetman (Peacful Warrior) offered to help with mods as far as audio

By the way If you guys ever need any extra sounds for your mod work feel free to post what you’re after or send me an email and I’ll see what i can sort.
I’ve got something like a terrabyte of personal sounds and always happy to help out the community in any way I can!


(DarkangelUK) #126

Why did I even ignore this thread?! Anyway, speaking for the movement fans out there, is it possible to replicate idtech3 style movement in idtech4? We know air acceleration works as air drag was introduced in ETQW with regards to normal movement, but wasn’t applied to parachuting. Would you be wanting stuff inherent to W:ET such as hopping down slopes, ramping, skimming etc?


(king_troll) #127

[QUOTE=Nail;327318]The vocals are the least of the problems I would think, as King says the weapon/artilary/impact/ambient sounds, are quite good, but could be touched up without too much trouble

BTW, Chris Sweetman (Peacful Warrior) offered to help with mods as far as audio[/QUOTE]

you need player to call for medics and engineers and dont want some naff fake vocals by some random “actor” off a forum with a fake german accent


(Nail) #128

How about a real German accent or actual German with subtitles ?


(Beermachine) #129

Great thread.

I’d love a new ET version. New graphics and sound, but please for the love of all that is holy don’t mess with the core gameplay (accuracy, movement, TTK, slow RoF etc, though I could do without panzerfausts!).

Even something as simple as the sprint management in RtCW / ET added loads to the skill cap of the game, and RtCW (imo slightly better than ET with core gameplay) is littered with little touches that seem irrevelent at first but proved crucial to it’s incredibly high skill ceiling and long term addictiveness.


(farnsworth) #130

Would love that
“Sanitäter!” instead of “need a medic!”
or
“Ich brauch Munition!” instead of “need ammunition!”
would add a great deal in immersion and realism, though as a german I always loved the fake german accents in RTCW and ET.
“Let me introduce to you, DAS ÜBERSOLDAT!” most. hilarious. game-quote. ever! :smiley:


(king_troll) #131

if you have played wolf for years, fake vocals will just be rubbish, when all you have todo is put the originals through a parametric eq and some other vsts to make them sound 24bit, which wouldnt really matter, idttech still uses 22,050 mono ogg files


(Cambodunum) #132

… lets record some new sounds
http://www.youtube.com/watch?v=nBVMhvzeuyo
… we defenitely need toby for the allied vsays xD


(king_troll) #133

easier to use fruity loops as a vst rack and export wav files 1 by 1

and save a template for game


(Shanks) #134

[QUOTE=farnsworth;327411]Would love that
“Sanitäter!” instead of “need a medic!”
or
“Ich brauch Munition!” instead of “need ammunition!”
would add a great deal in immersion and realism, though as a german I always loved the fake german accents in RTCW and ET.
“Let me introduce to you, DAS ÜBERSOLDAT!” most. hilarious. game-quote. ever! :D[/QUOTE]

Doesn’t compare to this exchange: http://www.youtube.com/watch?v=ogITA0h7LUM


(farnsworth) #135

lol, I completely forgot how much win this game actually was.


(Nail) #136

[QUOTE=king_troll;327732]easier to use fruity loops as a vst rack and export wav files 1 by 1

and save a template for game[/QUOTE]

I find Krystal Audio Engine is an easier program for most people to get their heads around


(king_troll) #137

fruity loops is a god of a virtual midi sequencer, all you need are acapellas, not other samples, the only limit is your cpu

1>set fruity loops to search for sample folder in program options
2>add vsts to a mixer channel in order you want the sample to be processed
3>drag a sample onto the sampler channel on the beat sequncer
4>make sure the pattern mode is lit next to the start button, and export the current pattern


(Nail) #138

Fruity Loops, Acid, Logic Pro are great for musicians, I don’t play
Krystal is a simplified version of the audio component
I have Pro Tools HD if I need it, but find Krystal will cover most minor editing


(king_troll) #139

[QUOTE=Nail;327976]Fruity Loops, Acid, Logic Pro are great for musicians, I don’t play
Krystal is a simplified version of the audio component
I have Pro Tools HD if I need it, but find Krystal will cover most minor editing[/QUOTE]

all sound editors lack a vst/dx effect rack, you have to buy a seperate vst/dxi that acts as a rack, and they cost $100+, you might aswell buy a random version of fruity loops and you can rewire it into other audio programs


(Nail) #140

Krystal accepts VST plugins

and with FXpansion Pro Tools has more plugins than you can find