Wolfenstein: Enemy Territory 2 - any chances?


(.Chris.) #361

Who’s working on that mod? I want to see their mapping team.


(sanDIOkan) #362

looks nice but as all mods will never come out.
and btw thats just a model mod.

take chris for maps… he’s good


(etwolfmod) #363

It’d be great if all id tech 4 games were GPL’ed. They could in fact.


(king_troll) #364

[QUOTE=sanDIOkan;367456]quake wars has sdk.
make et 2 with it.[/QUOTE]

i have said that enough in this topic, you dont need to code anything using QW, everything is done in scripts, and all needed code already exists, with good modellers and mappers a wolf TC could be done within a year


(sanDIOkan) #365

if that’s so easy , how come none did it before?
and anyways, if they are doing it with vehicles, it’s already a fail


(.Chris.) #366

[QUOTE=sanDIOkan;369486]if that’s so easy , how come none did it before?
and anyways, if they are doing it with vehicles, it’s already a fail[/QUOTE]

I’d like vehicles in another gamemode, have an ET gamemode and an ET:QW gamemode. Seeing as the teams wouldn’t be aliens vs humans any more each side should have balanced vehicles and such.

Perhaps just a couple of transport vehicles and a single tank. No fliers though.


(king_troll) #367

[QUOTE=sanDIOkan;369486]if that’s so easy , how come none did it before?
and anyways, if they are doing it with vehicles, it’s already a fail[/QUOTE]

most modders cant code, idtech4 is a lag fest, no1 cares for a wolf TC, modding is dying


(hondadude) #368

i think they tried to remake it with Brink, but Brink is much different thank Wolf ET. Too bad 'cos Wolf ET is a great game


(Pegazus) #369

Our current mapping team is as folllows.

BackSnip3
Sage *
Pegazus

* - Partly working


(.Chris.) #370

Who else is in the team and how come there haven’t been anything more public been announced yet?


(Pegazus) #371

Wolf: MP Team

Pegazus - Mapping, Models, Textures
BackSnip3 - Mapping, Models, Scripting, Textures, Art
Sage - Mapping, Models, Head of Assistance
Infinitypl123 - Art, Website, Design
Bloodbite - Assistance
Vlad - Models, Art
Vlad´s friend - (Concept artist)

Coders have been removed from Wolf: MP Team currently.

More news will come in the next few days of our progress.


(.Chris.) #372

If you need some mapping help let me know. I’ve made about 10 ET:QW maps so I know the ins and outs quite well by now :slight_smile:


(Pegazus) #373

Excellent proposition Chris. We are aware of your work with QW and ET. You´re Battle of Wolken series are still fresh in my memories.


(Mustang) #374

It’d be criminal to turn down an offer such as this, just saying :smiley:


(.Chris.) #375

Bumpidy Bump.

Waiting on response?


(iwound) #376

et theme ww2 with quake wars game mechanics. my wet dream. cmon sd get me excited again, youll like me when im excited.


(cragz_uk*) #377

Bring the true Wolf ET back to life with an official Wolfenstein Enemy Territory 2 sequal.

The market and the FPS world gaming community badly need this to fill the void !.

Even battlefield 3 does not compare to how good Wolf ET was DO IT ! no game, brink, cod or bf will ever come close to wolf ET.

DO IT!


(Soteck) #378

What about this? :smiley:


(Rex) #379

Guys, you are asking in the wrong forum for this. SD doesn’t own the rights for “Enemy Territory”. :wink:


(edxot) #380

just try enemy territory - quake wars

game very similar to w:et.

after a “long” period required to know maps / weapons / classes you get to the point where you blame vehicle whores for everything bad.
then you learn to use vehicles and start blaming the rocket noobs.
and after you go back to foot soldier you are left with lag and unfair teams to blame.

at least you stop complaing of artillery / mortars / flamethrowers.

nevertheless, the game is awesome.