For the first time posting outside the ET Xreal topic, I see that there are many different views on a descent sequel for W:ET. While there is a general trend in this discussion, I’ll give you my 2 cents. I’m part of the ETXreal team, so before I start preaching for my own church, I want to work out the best for the players.
First we have to ask, who should make it?
We can look at ID or SD for them to cram out an other game, but such a development cycle lasts 3 years and it didn’t really pay out the last two times. ETQW never lived up to W:ET and Brink isn’t so well received.
If we, the community, want to make our own version, then we are free to do so. But then we have to stick to GPL, because UDK, Unity and such will not be free. Looking at the most recent source, and the most advanced project, then we will end up with ETXreal. It already has much power of Id Tech 4.
Of cause we can also build it on ET:QW and just wait for the source to become free. I looked into that my self. But it’s also about a balance between cost and pay-off. Making all content for an engine, that might be 5 years down the road before its free, is just as much unappealing as making it in a 5 year old engine.
Wolfenstein Enemy Territory has thousands of maps. Do you want to remake them all? Making a map for W:ET is a matter of a few months. Remaking them all on the same graphical level as ET:QW is a time-sink. Something a community should not try. think of it: SD made 6 lvls with 15 man and then the project got axed. Some years later they got 70+ man and all they made is 12 maps. Older technology is good for one essential reason, it’s less labour intensive.
What do we want?
Same methodology. If we want the remake to be done by SD or ID, it might turn out like the last unofficial remake. We can pray to the gods of dice that they will understand the balance of personal combat (all the same gun) and movement (hovering-box-collider VS sack-of-potatoes) this time, but that’s not likely the case. Pressed by the arms-race of graphics, they will be forced to cut corners.
The original game was rushed out and kicked on an FTP. From that point on, SD did practically nothing to bring it to it’s success. The people from etpub, etpro and GTK radiant are responsible for it’s immense success. A free to play, community managed game… If they had replaced the loading-map with a Coca Cola image, they would be rich by now.
The reason I work on the project is because it’s about old wine, that receives new sacks*. It’s perfect whine, in new sacks. Those new sacks make it easier to give it to others, promote it on YouTube and they make it easier to poor the wine into a glass, but it’s the same perfect flavour.
I want a new sack, to keep the community interested and to attract new people. New wine, made by SD, only gives me a head ache so far.
*If you’re twelve: there was a time that whine was sold in oiled sacks.