Wolfenstein: Enemy Territory 2 - any chances?


(its al bout security) #321

[QUOTE=Shownie;346974]why do you say Axis versus Nazi Zombies? Makes no sense. Shouldn’t it be Allies versus Nazi Zombies?

Or am I complete lost or trolled? :confused::confused:[/QUOTE]

i meant allies man i slipped :frowning: but yeah its not nazi zombies (thats probably copy written) its zombie nazis


(Eonfge) #322

For the first time posting outside the ET Xreal topic, I see that there are many different views on a descent sequel for W:ET. While there is a general trend in this discussion, I’ll give you my 2 cents. I’m part of the ETXreal team, so before I start preaching for my own church, I want to work out the best for the players.

First we have to ask, who should make it?
We can look at ID or SD for them to cram out an other game, but such a development cycle lasts 3 years and it didn’t really pay out the last two times. ETQW never lived up to W:ET and Brink isn’t so well received.

If we, the community, want to make our own version, then we are free to do so. But then we have to stick to GPL, because UDK, Unity and such will not be free. Looking at the most recent source, and the most advanced project, then we will end up with ETXreal. It already has much power of Id Tech 4.

Of cause we can also build it on ET:QW and just wait for the source to become free. I looked into that my self. But it’s also about a balance between cost and pay-off. Making all content for an engine, that might be 5 years down the road before its free, is just as much unappealing as making it in a 5 year old engine.

Wolfenstein Enemy Territory has thousands of maps. Do you want to remake them all? Making a map for W:ET is a matter of a few months. Remaking them all on the same graphical level as ET:QW is a time-sink. Something a community should not try. think of it: SD made 6 lvls with 15 man and then the project got axed. Some years later they got 70+ man and all they made is 12 maps. Older technology is good for one essential reason, it’s less labour intensive.

What do we want?
Same methodology. If we want the remake to be done by SD or ID, it might turn out like the last unofficial remake. We can pray to the gods of dice that they will understand the balance of personal combat (all the same gun) and movement (hovering-box-collider VS sack-of-potatoes) this time, but that’s not likely the case. Pressed by the arms-race of graphics, they will be forced to cut corners.

The original game was rushed out and kicked on an FTP. From that point on, SD did practically nothing to bring it to it’s success. The people from etpub, etpro and GTK radiant are responsible for it’s immense success. A free to play, community managed game… If they had replaced the loading-map with a Coca Cola image, they would be rich by now.

The reason I work on the project is because it’s about old wine, that receives new sacks*. It’s perfect whine, in new sacks. Those new sacks make it easier to give it to others, promote it on YouTube and they make it easier to poor the wine into a glass, but it’s the same perfect flavour.

I want a new sack, to keep the community interested and to attract new people. New wine, made by SD, only gives me a head ache so far.

*If you’re twelve: there was a time that whine was sold in oiled sacks.


(dutchmeat) #323

@Eonfge,

Though I mostly agree, I must address you to one point which is crucial.
You say ET’s ‘taste’ is good, but in order to make a new ET or ET:2 , it is important to make some gameplay changes and even additives.
I’m not saying the current gameplay is not sufficient, I’m just saying the current gameplay doesn’t cut it to get more players than the current community.

Cause that’s what we proberly want, more(other) people to enjoy this game and not the same game that only our community knows about and loves.


(Shanks) #324

[QUOTE=dutchmeat;350438]@Eonfge,

Though I mostly agree, I must address you to one point which is crucial.
You say ET’s ‘taste’ is good, but in order to make a new ET or ET:2 , it is important to make some gameplay changes and even additives.
I’m not saying the current gameplay is not sufficient, I’m just saying the current gameplay doesn’t cut it to get more players than the current community.

Cause that’s what we proberly want, more(other) people to enjoy this game and not the same game that only our community knows about and loves.[/QUOTE]

ET used to be the third most popular game on Xfire. It sat there until all these pub mods came out and all the servers turned into bot riddled spamfests. The gameplay is not the problem, get rid of the spam and maybe update the graphics and people will return to the game. Oh and uhhhh, not using mods that have cvars for EVERYTHING would help a lot, nobody likes playing a completely different game on each server they connect to.


(MoonOnAStick) #325

[QUOTE=dutchmeat;350438]it is important to make some gameplay changes and even additives.
I’m not saying the current gameplay is not sufficient, I’m just saying the current gameplay doesn’t cut it to get more players than the current community.

Cause that’s what we probably want, more(other) people to enjoy this game and not the same game that only our community knows about and loves.[/QUOTE]Yes. I think you need something new/different if you want attract new players. Even as someone who loves the ET games, I can see that they are difficult for new players to get into and require a lot of map knowledge. If you simply have the same game (even if you made it with idtech 5) new players are going to be scared off when they get slapped around by old pros who have played the game for 8 years.

[QUOTE=-bacon-;350460]Oh and uhhhh, not using mods that have cvars for EVERYTHING would help a lot, nobody likes playing a completely different game on each server they connect to.[/QUOTE]This too. I don’t think you can stop people porting popular mods, but locking down some of the cvars in the default server config (like SD did with ETQW) might help. Maybe this is a way to separate the inexperienced players from the old hands.


(donmichelangelo) #326

[QUOTE=dutchmeat;350438]@Eonfge,

Though I mostly agree, I must address you to one point which is crucial.
You say ET’s ‘taste’ is good, but in order to make a new ET or ET:2 , it is important to make some gameplay changes and even additives.
I’m not saying the current gameplay is not sufficient, I’m just saying the current gameplay doesn’t cut it to get more players than the current community.

Cause that’s what we proberly want, more(other) people to enjoy this game and not the same game that only our community knows about and loves.[/QUOTE]

I agree with dutch. Just updating graphics doesn’t make it a new ET or ET:2, but it would make it shine and probably also old veterans which stopped playing ET will come back, but we all hope also to attract new players. The question, in regards of old players, is how long will it take to stop playing the new ET after they figured out, oh it’s “just” graphics. There are some bugs (also security related bugs) in the engine which need to be fixed and a couple of enhancements like .ogg support are also barely needed and some workaround for an entities-overflow. But aside that and to come back to the gameplay, what could be changed to differ a bit from vanilla ET? Turrets for engineers? In-game newbie “getting started” tutorials? Providing server owners something like the projects own “competition”, “public”, “fun” moduses? Or a driving mode of escorteables like in ETQW? I don’t think it’s a good idea to have free driveable tanks in the game, but the way it is done for the MCP in ETQW could be adapted. Jump into the tank, drive, shoot, stop driving but you can sit in the steel until someone is blowing up the tank and you gotta leave it again. While that you need to follow checkpoints of the map, if you leave the path the tank is getting destroyed and is being dropped onto the last checkpoint and must be repaired again. Something like that :slight_smile:


(Bullveyr) #327

They didn’t just remove the swastikas, they took out the whole Nazi thing. Your fighting against “Die Wölfe”.

They didn’t remove the blood, it has the same gore level as the english version, that’s why it got on the index in the end.

A game beeing on the index doesn’t mean you are not allowed to sell or buy it, theoretically you can still buy the german version of RtCW in germany.
The english version is forbidden.


(Zarel) #328

If ever, I only got one request; bots.


(donmichelangelo) #329

[QUOTE=Bullveyr;351135]
A game beeing on the index doesn’t mean you are not allowed to sell or buy it, theoretically you can still buy the german version of RtCW in germany.
The english version is forbidden.[/QUOTE]

I know and I agree with you but you just can actually buy it from “under the counter” and mostly, but not always, they don’t have the game on stock so that you are in need to order the game from another countries store.


(etwolfmod) #330

It’d be great to have a RTCW sequel too, a community made SP sequel, instead of that dreadful Raven one.


(ronboy) #331

That 2009 wolfenstein wasn’t meant to be a Rtcw sequel, or even a Wolfenstein sequel. There was too much Halo and Cod junk. :rolleyes:
Rtcw is doing just fine to this day.


(etwolfmod) #332

[QUOTE=ronboy;352410]That 2009 wolfenstein wasn’t meant to be a Rtcw sequel, or even a Wolfenstein sequel. There was too much Halo and Cod junk. :rolleyes:
Rtcw is doing just fine to this day.[/QUOTE]

That’s why a community made SP sequel would be great to have.


(.Chris.) #333

[QUOTE=ronboy;352410]That 2009 wolfenstein wasn’t meant to be a Rtcw sequel, or even a Wolfenstein sequel. There was too much Halo and Cod junk. :rolleyes:
Rtcw is doing just fine to this day.[/QUOTE]

Yeah it was, they marketed it as such, main reason it failed though, people expected something different to what they got.


(donmichelangelo) #334

About most people I was talking to back then, about the Wolfenstein 2009, they thought it would be a W:ET sucessor, while for me it was clearly that it will be “just” like RTCW and not W:ET. Although as mentioned earlier above this post, there was too much CoD junk included so you couldnt even compare RTCW and wolfenstein 2009.

To be honest, I didnt played Wolfenstein 2009 but will definitely if the price drops somewhere below 15€.

@etwolfmod
A single player will probably never happen. Do you know how much work it is to make a community-made RTCW/W:ET stylish single player game? If you pay those mappers, coders and modellers it might happen, but a MP game like W:ET it was is already difficulty. Everyones wants it, no one wants to help and a single player would never have a chance under these circumstances.


(etwolfmod) #335

I know it’s lots work to make a SP game. The original assets could be used to make work a little faster.


(alberto) #336

[QUOTE=donmichelangelo;353039]About most people I was talking to back then, about the Wolfenstein 2009, they thought it would be a W:ET sucessor, while for me it was clearly that it will be “just” like RTCW and not W:ET. Although as mentioned earlier above this post, there was too much CoD junk included so you couldnt even compare RTCW and wolfenstein 2009.

To be honest, I didnt played Wolfenstein 2009 but will definitely if the price drops somewhere below 15€.

@etwolfmod
A single player will probably never happen. Do you know how much work it is to make a community-made RTCW/W:ET stylish single player game? If you pay those mappers, coders and modellers it might happen, but a MP game like W:ET it was is already difficulty. Everyones wants it, no one wants to help and a single player would never have a chance under these circumstances.[/QUOTE]

rtcw best game ever sp and mp
wolf 2009 had a nice single player with a med+ graphic… not bad at all
let’s not talk about the mp…


(.Chris.) #337

[QUOTE=alberto;355114]rtcw best game ever sp and mp
wolf 2009 had a nice single player with a med+ graphic… not bad at all
let’s not talk about the mp…[/QUOTE]

MP was more fun that SP.

Single player consisted of using over powered veil abilities and weapons and following the star on the screen and back tracking through the town after every mission encountering respawning enemies at the same spots each time.

Multiplayer had a few good maps, almost balanced weapons and veil powers that didn’t ruin game, just the game was bit too slow, F to do more than one thing and it was named ‘Wolfenstein’.


(alberto) #338

[QUOTE=.Chris.;355213]MP was more fun that SP.

Single player consisted of using over powered veil abilities and weapons and following the star on the screen and back tracking through the town after every mission encountering respawning enemies at the same spots each time.

Multiplayer had a few good maps, almost balanced weapons and veil powers that didn’t ruin game, just the game was bit too slow, F to do more than one thing and it was named ‘Wolfenstein’.[/QUOTE]

tbh i loved the single player. I played the mp 2 weeks then i left it.


(etwolfmod) #339

Still interest in wolfet 2 by the community ?


(alberto) #340

do you need the authorization to start your own project?