What do you want to see in the next game?


(.Chris.) #101

Himself.

They haven’t fixed the existing formula yet, I’d like them to first perfect the ideas they brought in with the pre-brink games before considering taking different approaches.


(Humate) #102

No a loophole is, that no matter what you have, a far more skilled player will triple hs you.
It needs to be weighted properly against skill, which ultimately means lowering the skill ceiling.

yet they always have flat rulesets to keep both sides even so will never use that…

yes it will be the first thing that gets removed/banned.


(tokamak) #103

Modern Warfare 3 allows you 10 custom builds to chose between during a match. It’s completely trivial in regards to tactical insight but most annoying of all, it feels like a necessity. Players will constantly feel obliged to change to the optimal setting based on what others are doing simply because they can.

But you’re confusing two different subjects here. One is the permanent progression and the other is the ability to adjust your build in-game. I already gave the arguments in favour of a permanent layer in the game, which you just glossed over in order to get to in-game build adjustment. Same argument goes for in-game build adjustment. If you allow players to instantly adjust to what’s going within the game then you’re not appreciating those that anticipate such trends in advance. That’s what I would call levelling the field for the less capable. Shame.

[QUOTE=Humate;406968]No a loophole is, that no matter what you have, a far more skilled player will triple hs you.
It needs to be weighted properly against skill, which ultimately means lowering the skill ceiling.[/QUOTE]

Spamming grenades on deployables gives you a disproportionate xp-reward for the value it brings to your team. That’s a small emergent flaw and not something that’s inherent to the over-arcing system.


(.Chris.) #104

If you can anticipate whats going to happen during a 3 map campaign with strangers coming and going all the time then you can start picking my lottery numbers.


(Humate) #105

But you’re changing up two different subjects here. One is the permanent progression and the other is the ability to adjust your build in-game

Neither freaking matters.
In the same way I do not need to change class to smash you, I dont need to adjust points in a menu.
You bring up cod? OK… here are a few games from cod. The 100+ kills are from domination, the 38 - 0 was TDM.




These unlock systems are merely gimmicks.


(SockDog) #106

Of course there is zero anticipation, it’s more a selfish expectation, something that doesn’t really smack of being a benefit to the team. The counter that you should then use tactics to overcome deficiencies is also laughable as all the skill related advantages have been lowered to allow perks/abilities to exist in the first place.


(tokamak) #107

In Brink your profile is cut in stone. You can’t do anything other than play the cards you gave yourself. It’s not really limiting because you can pick almost anything you like which in turn makes the whole configuration redundant.

With that permanent boosting profile you can start deviating from the ideal way you would wish to grow. Just because you put a lot of boosters on a particular class doesn’t mean you actually have to stick to that class. You may end up taking another direction simply because filling an uncovered niche will benefit you and the team better than playing an over-occupied role you preselected.

This means that there’s way more flexibility and that players will have to do a lot more weighing the pros and cons of each option than with a fixed build. This flexibility in turn allows developers to get away with pushing a player into making harder choices without breaking the game. Giving yourself the wrong options doesn’t mean you’re powerless, it only means you’ll have to work harder.

Oh and I love COD, it’s entertaining. However, I didn’t bring it up, our friend DAUK did. Still, it’s a useful example. In COD, every single match is the same. I bet that if you swapped two players on the same map but different serves then they wouldn’t bat an eyelid simply because the gameplay is repetitive and interchangeable.

Why is COD so repetitive? It’s because there’s no long therm consequences around. There’s no arc, no narrative. It’s just constant shooting around corners while the spawn locations slowly and statically shift across the map in a flimsy attempt to make players believe the fight is actually going somewhere.

It’s exactly because a COD player has all options available at all times that every single moment is the same in this game. It’s exactly because being completely free of consequences and opportunity cost that there’s no actual strategy going on. Just a bunch of gamers swarming around the map going pew pew pew.

So yeah if you think that players coming in and out of a server is problematic, then COD is the ideal game for you.


(Patriotqube) #108

I <3 to read all the ideas :slight_smile:

Mine is pretty simple tbh

Wrap W:ET in a new and improved GFX Version.

Make sure We still have all the adminpower as we have now. make so the Community can make maps, mods or whatever they chooses as it is now.

Make it autoupdate if updates comes around.

No frigging DLC’s with maps, its ok with a few weapons or other gadgets but dont include maps.

DONT do a statssite like was done with ET:QW and BRINK, the W:ET style works perfect. no need for global stats

Thats my prefered Game - crossing my fingers here

keep it simple and if it aint broke dont fix it


(Humate) #109

Missing the point tokamak.


(.Chris.) #110

It’s one of many problems for your system that isn’t present within the current games as they stand.

Also it was you who first mentioned COD not DA.


(tokamak) #111

Ah you’re right. I already wondered why this tangent was so convenient to my point.

It’s one of many problems for your system that isn’t present within the current games as they stand.

True, well, it’s still a problem in any ET game but more so under my system. Fair enough. I just don’t think that it’s something that should hold us back from pushing the envelope further. Any content you create is always sided with practical problems. If you’re going out of your way to avoid all those things then all you can do really is create highly rudimentary games. The problem with those kind of games is that they already exist and apart from dedicated communities nobody really finds them appealing any longer.

Rather than avoiding the issue of players going in and out you can also grab the problem and see if you can reduce it. More incentives for players to at least complete the match and even better, complete the entire campaign. If at the end of the campaign they receive a modifier bonus on the currency they gathered AND if that currency remains indefinitely relevant and valuable then more players will stick to the end which in turn allows for more stable conditions to build more sophisticated mechanics on.


(Humate) #112

What use is an unlock system when you cant move out of spawn? :wink:
Let me guess you have put points into the Mr Invisible perk that allows you to sneak past?

This is me with the “Mid Air Rail” perk from ETQW… it was DLC:


(tokamak) #113

I don’t see how those two issues relate.


(Humate) #114

You’re stuck in spawn, with nothing but points and a menu system.
How do you entangle yourself out of that game scenario? /rhetorical.

allow me to bring you back to this point:

No a loophole is, that no matter what you have, a far more skilled player will triple hs you.

These unlock systems are merely gimmicks.


(tokamak) #115

I’m sorry I really want to get your point but I just don’t see it. I don’t see how the quote is a loophole and I don’t see what spawncamping has to do with unlocks, seems like an entirely different problem altogether.

Are you trying to say that unlocks just don’t matter?


(Humate) #116

/rhetorical :oppressor:


(Pytox) #117

T-shirt customization


(SockDog) #118

You have to unlock the t-shirt first and that’s a whole lot of blowies.


(Rex) #119

Not sure if joke or Brink fanboy… :rolleyes:


(BioSnark) #120

What you mean to say is, “Yes! Must have feature.” I couldn’t agree more.