[QUOTE=tokamak;406938]Now we’re ALL the way back to cognitive and cerebral. If you can’t appreciate that there can be so much more to a game than merely hand-eye coordination then there’s no point in taking this further, it’s like explaining the colour yellow to a blind guy.
There’s nothing inherently wrong with rules. Rules are what makes the game. A game where anyone can do anything is a completely pointless affair.[/QUOTE]
You want to remove everything that isn’t hand-eye coordination and have it granted through unrelated actions. Learn movement to increase speed, create rule to prevent this and unlock movement speed perks. All you’re doing is removing abilities that people actually learn and implement to wide degrees of success and replace them with binary alternatives. The payoff, in your words, being that such limitations add depth when it fact they just remove a the human element. Ultimately the game becomes, as I’ve said ad nauseum, random top trumps with an FPS overlay as some kind of balancing element.
As far as making a game “cerebral”, given what SD has produced thus far, you’re going way off the mark. It’s a 20minute game that you want to introduce ridiculous rules into in the hope it’ll provide some strategic layer, that simply doesn’t work. Even at a low level you end up with something like Brink that’s schizophrenic in its goals and implementations. The best method thus far is to take a commander role and have them apply a strategy, expecting players to do so, prematch on a random pub server with people joining and leaving is simply a journey into a fantasy land.
And it’s a completely pointless affair if you ignore every open world and emergent gameplay title ever released. We, real people, operate within confines all the time and can still play and have fun. We create rules for games to ensure the game works properly and fairly, you don’t limit a soccer player’s abilities through rules just so that you can impose some skill ceiling that you’ll attempt to break through some arbitrary tertiary system.