When I as a allie climb through the hatch on battery to get to the Gun control I never use the ladder, I fall down the hatch in stead. To do this I must walk onto the hatch-hole from a side which does not have a the ladder.
Now the bug: If I’m to close to ladder I get stuck on it and vibrate up and down (while falling) and this vibrating seem to add to the falling-distance and I’m crushed, falling to my death when I hit the floor. This happens a lot.
It also once happened to me on a step on the far western stairs on oasis, I started vibrating on a step and suddenly fell to my death. Must be one of those common dangerous hosehold accidents… :).
I think this is a bug?..when i stand TOO close to an FieldOps thats givin’ me ammo…then i dont receive the Ammo…all though the “pickup ammo” sounds comes…
It happens when an enemy is close!!! If u drop a dyna or mine and an enemy is near, it switches to the gun instead of pliers. This is to save ur arse so if it happens, look up and kill the guy who is near…
Only recently I’ve had a problem as Engineer, where I’ve gone to throw down a mine and it just disappears. Like I’ve given it to myself. My Resource meter goes down half and there is no mine in site?! wtf!?
People can name themselves the same as you once in-game, this is one way a tk’er can get up your nose. I think if someone changes their name more than once they should be kicked.
Also when sneaking around in prone position, sometimes I will involuntarily just flick up and be standing stright up… this is really annoying if you have spent the last 5 minutes crawling through the grass to get behind enemy lines, only to jump up straight and reveal yourself to anyone nearby. This is my biggest fear while playing cvt.
This is due to your cd-key authentication and the PB auth eating up bandwidth and artifically inflating your ping. Reconnecting is generally your only recourse. Because of this, the maxping command doesn’t seem that helpful for server admins to tailor their server to low ping players. Larger numbers like 500 can help keep excessively lagged players from joining without causing too much hassle for players that meet the requirements.
This is to keep axis engies from “pre-planting” on the bridge and keeping the allies from ever getting it up. One could argue that the dyno shouldn’t vanish when the bridge goes from built to reinforced, but I think it gives the allies a slight advantage on a map where they already have a hard time advancing.
Fixing the walls to keep players from airstriking friends over it would cause all sorts of strange problems. Better to just play on FF servers and avoid this entirely.
quote=“olaer069”]When I as a allie climb through the hatch on battery to get to the Gun control I never use the ladder, I fall down the hatch in stead. To do this I must walk onto the hatch-hole from a side which does not have a the ladder.
Now the bug: If I’m to close to ladder I get stuck on it and vibrate up and down (while falling) and this vibrating seem to add to the falling-distance and I’m crushed, falling to my death when I hit the floor. This happens a lot.
It also once happened to me on a step on the far western stairs on oasis, I started vibrating on a step and suddenly fell to my death. Must be one of those common dangerous hosehold accidents… :).
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You can get around this on Battery by not looking at the ladder as you go down the hatch. I do this by falling down the hatch while running backwards. Seems to work pretty well, although it takes a little practice to get it right.
On Oasis, just do a jump-crouch while you go though the hole on the western most route to the old city. This keeps you from getting tied up on the uneven floor brushes and gibbing when you hit the ground. Still, kinda funny that you can trip and kill yourself. =)
The sound is the Field Ops picking up the ammo. This happens because your bounding box prevents the ammo from moving forwards before it becomes “active,” wherein the Field Ops eats it first. This is why you should never stand right next to someone who’s giving you stuff. Respect their “private space;” take a step back and everything will work fine.
Shrub fixes this, so on servers that run this mod you won’t see it as often.
This happens I think when the game detects you hitting the attack key before the pliers have been pulled out. The game thinks you’re trying to attack and brings up your weapon instead. It’ll save your life when you get ambushed while planting, but it can cause more headaches when you’re being jumpy. I make it a point to select the pliers after I plant and it seems to work out fine. You could write a simple script to do this too.
You can kill someone and start taking his uniform as covops and then your friendly covops can start taking the same uniform and he will get it, instead of you although you began taking it.
The fix:
Make the one who started to take the uniform get it.
I think this has not been mentioned before :
If I restrict heavy weapons to, say 1 panzer per team, this works fine as long as for example I as admin of the server does not connect using a private slot. If I do I can use the panzer and then someone else in my team can too, which gives us 2 panzers vs the other team with only 1.
Only read the top most list, so if this has been mentioned - tough :moo:
When you get redirected to another download site to get a new map, sometimes you can’t press escape to stop it. Sometimes the only way out is Ctrl-Alt-Del.
Yep I’ve experienced this “Falling” bug too, on the Battery level only so far
Very annoying when the allied have just planted and you’re rushing to defuse/clear the area - which is the only time it’s happened to me, I tend to use the upper door only now
I’m not sure if this is a bug or a feature of the game, but I haven’t seen it mentioned so far. When playing as an engi and in close combat using your MP40 or Thompson, the machine gun will automatically change to the pistol if you bump into a member of the opposite team. Sure rains on your parade a bit this one. I’m not sure if this happens if you play as another class.
At the bridge on fuel dump if you dynamite it you get experience even if the bridge isn’t build. I planted a dynamite there thinking when they finish building it can be blown, but their engy got killed on the way. Yet when my dynamite blew I got exp just like the bridge was built.
I’m glad someone posted about the insanely high kills, after a very quick game on Battery, when Allies destroyed controls really fast, someone had 250 kills, when everyone else was under 20.
The bug I have to post is the control keys bug. Sometimes, the right key simply does not work. On a game in battery, I was trying to flick the switch to close the door at the end of the corridor, as the Allies were flowing in. Repeatedly and endlessly pressing the use key did NOT shut it. Which was a tad frustrating. In the middle of the game I checked my control calibrations, to see if they had somehow set to default, but it was the same as always. But it still didnt work. A :banghead: moment.