[QUOTE=Breo;383072]Well i did… some1 else got it working? But I think your ideas make etqw worse. Sorry!
Because I prefer small maps[/QUOTE]
if you want to play quake wars, then play quakewars and not a mod, you can use skilth mini and replace strogg team models with germans, and the game would be a remake of wolf ET, and a basic brink. a modern day CS source and so on and so on
c++
megatexture.cpp->
#include megaGen.h
#include megaGL.h
starts off with a parent class to load the megatexture file, and as the processing goes along to render it to the terrain mesh, keep code clean and use child classes along the way for other stages of processing
or probaly something like