if quakewars maps were 3 or 4 times the size, BF3 could just be a mini by replacing strogg team models with different skinned GDF`s
quakewars needs a random patch, and allow massive full size megatextures and plenty more tress added by mappers
100 or so more moveables and damageable moveables etc are easy to code in a proper mod
it cant be that hard to get some updated megatexture classes off of id and update max texture size in megagen and hit build… wouldnt need a sdk for brink/rage/doom4, maybe just a map editor