[QUOTE=king_troll;383012]the netcode is fixed, network function the engine just read/write and send game snapshots, nothing much else. they dont tell the engine to run which bits of code on server and client side, which gets synced from server for client and not use client prediction
if the netcode didnt work, nothing in q43a would work, no mp vehicles, water, custom map gravity etc etc, the game would be slow and snapshots would be reaching max message bit size every few frames with just 1 of the new features enables on the server config and the player would be in constant lag. never mind them all + 100 other new features you cannot control in server config + you wouldnt be able to have more then 16 players on a dedicated server which is what idtech4 is limited too. si_maxPlayers 128 if you are playing q43a[/QUOTE]
By that I meant, did you ever played etqw? The horrid radom lag from time to time for no reasons and the fact that you dont really hit what you are aiming for is the big push out for me (I still play more than many but sometimes I just spam because I simply cant hit what I’m aiming for)
If this is fixed and if it can play as smoothly as q3 for exemple, then you can make biiiiigger maps with a ****load of stuffs on it, if not, then it’s better to stay with little maps.
Peace