Table of Contents
- Healing Pulse
- Self-Revive
- General Situations
- THE ROLE OF THE PHOENIX
- Tips and Secrets (becoming all around better with Phoenix)
- Loadout Cards
Table of Contents
1. HEALING PULSE
This is his MAIN ability, and should be used in place of having to revive teammates. You ALWAYS want to heal instantly, so that you can avoid having to revive players. A non moving Phoenix (Because you’re reviving someone) is a dead Phoenix.
[left]So, unlike all other medics, and as said previously, Phoenix’s healing is something special:
It heals in a circle around him with a certain amount of height to the field as well.
It heals 100 hp on a full charge (12 second cooldown), or
It heals 20-25 on a deliberate tap (5-6 second cooldown).
It heals INSTANTLY.
A full charge takes only 1.2-1.5 ish seconds to reach; however, it costs an additional 6 seconds of cooldown. (or less if you have extra supplies!)
(this is without potent packs (30-35 on short, and 120 on full) and without extra supplies (4 and 10 second cooldowns)
Why is it important to know numbers? Well, think about it this way. In 1.5-2 seconds of charging I can heal the FULL HITPOINTS of a SKYHAMMER, with only 12 seconds of cooldown when timed correctly. And this isn’t limited to just one skyhammer, but everyone around me.
With a literal healing pulse tap, I can heal a third of a proxy’s hitpoints to everyone around me, for only a 6 second cooldown.
This is MUCH better than sawbonez’ rate at getting health packs as well, since he gets ONE for ONE person every 10 seconds.
His field allows him the option of not really having to aim, but having to simply be near his allies.
[spoiler]This is unlike Aura, who can plop it down and go do whatever, somewhat Unlike Sawbones as he can leave it where as well, and completely unlike Sparks as she can REVIVR from a distance (AND SHOULD).[/spoiler]
So, imagine the possibilities of this ability, instant health regeneration!
I said above that his cooldown is tiny, why?,
In comparison with other medics and abilities, his cooldown IS tiny, but MANY Phoenix players hold his ability down for WAY. TOO. LONG.
Charge it, and RELEASE. Do NOT hold it while getting into the perfect position unless it will be extremely worth it. This will extend his cooldown all the way to 20 full seconds!
[spoiler]Phoenix only needs about six seconds to get the FULL charge, as in 100 hp. You’ll know this because the full shape appears in his hand, and it dings. As soon as it hits this, you should be ready to release it, and in position. this will only net you a 12 second cooldown. Compared to the fact that ONE Sawbonez pack is TEN SECONDS or that ONE sticky bomb has a 6 second cooldown, his ability DOES have a tiny cooldown for it’s effectiveness.
Using his ability at all causes a 5 second cooldown. So all in all, by the time you release a FULL healing pulse, (as in 100 hp) you’ll get a small 12-14 second cooldown. [/spoiler]
“Full Pulse”
Performing a “full pulse” is very important when Phoenix himself has almost no hp, or other members of your team have no hp. However, it is not that often that Phoenix will need to fully charge his ability to completely heal his teammates. Learn how long you have to heal to heal different portions. Remember, top off your teammates, or save it when the firefight starts and they need the healing.
Using his ability efficiently:
Almost always charge with “4” and swap to weapons and fire away, the heal will go off. It is not very effective to use the ‘q’ key for your ability. Crap, sometimes you should run with your ability out instead of a knife!
You should ALWAYS charge for a little longer than a tap, unless your team really doesn’t need it and you just want to fill a few hp here and there.
USEFUL AUGMENT EFFECTS:
[spoiler]Extra Supplies: Full charge becomes 10-11 seconds. Following people causes it only to be a 15 second cooldown. Tap charge becomes a measly 4 seconds. This is almost a must have perk.
Potent Packs: Full charge heals for 120 hp, 30-35 on a tap. Also recommended.
Healing Reach: Does exactly what it says it does, extends the field of his healing. ONLY look for this if you’re bad at being in the thick of things with your team. The other two are always more useful to have.
Quickdraw: this allows him to switch between his weapons AND his ability quickly. If your team needs that quick tap in a fight, then do it!
Get Up: (not useful for healing pulse) This allows you to pick up teammates better with the defibrillator. They get an extra 30% hp upon revive.
[/spoiler]
Also remember, it’s rare that you’ll need a FULL PULSE to heal your teammates or yourself. Charging is important though, just a tap isn’t that useful in a firefight. Especially when nades that can do 70-90 damage in an area are flying around! Try to put in at least a half-second’s worth of charge!
Extremely tactical uses of this ability are also covered under the tips and true phoenix sections.
Just you wait!
[/left]
2. SELF-REVIVE
It’s pretty self explanatory. You can pick yourself up after being “downed” in a short 3 second pickup time. Simply hold down “F.”
IMPORTANT NOTE: You should never revive with less than 5 seconds until a new spawn wave, unless it is EXTREMELY tactical of you to get up, and you are almost completely sure you won’t die immediately and become “Long Spawned”. (As you can see, I tried to do it stupidly while a nader finished me off from a distance, however, the timing for reviving was good as there was 19 seconds left on the spawn counter.)
How it feels to rise up like the Phoenix, and then kill all of the oblivious or simply forgetful people around you:
[spoiler]http://coolvibe.com/wp-content/uploads/2011/08/phoenix.jpg
[spoiler]http://www.pcgamesn.com/sites/default/files/UndergroundGamePhoenix_1414142586.png
[/spoiler]
[/spoiler]
However, you can also be finished while getting up by experienced players, and during the time that you hold down ‘f’ by anyone. So be careful trying to use your ability; some will intentionally make you waste your ability and finish you while you rise with their knives or snipers.
However, let’s hope that you’re an Awesome Phoenix and you never die! (some may refer to this as being a coward and running, but screw them! Your KDR is important to you!)
3. GENERAL SITUATIONS
Basically, every situation may come down to a fight or flight scenario. Just make sure that you keep a constant spatial awareness about your surroudings. If you think you can take the enemy, then take 'em. If you can’t, then Run while spamming your healing pulse . It’s important that as Phoenix you keep your team alive, but also, that you yourself stay alive.
Also remember: If you were protecting a good Fragger or someone similar, and the enemies don’t know about you, it’s very likely that they’re close to dead. Prop that teammate back up and push with him against them!
Another thing to constantly remember. You have a healing pulse at any time you need it if you haven’t previously healed your teammates. So if you’re in the middle of an “extended firefight” you can duck out and heal. (or perform the Fletcher method from hints and secrets) So don’t lose your cool, and keep your aim on target. One of the worst things you can do in Dirty Bomb as any character is freak out or lose your cool. Keep your mind focused, and if you see a lot of enemies, just run while healing.
To Phoenix’s teammates: push the opponent if your Phoenix is just downed. This will force the player to either switch to you - likely giving your phoenix time to revive and heal you- or focus fire for the gib - which means you get a traded (or free and easy) kill because they’re focused on the dead player beside you. From “Szakalot” And vice versa; if you’re a phoenix with a competent team, encourage them to push past you as you’re about to die, distracting the enemy!
“If your teammates are fighting, its best to heal them as quickly as possible, just slightly more than a tap is enough. The worst thing that you can do is fully charge a heal that becomes useless when the player goes down and you have to switch to defibrillators instead.” I cannot stress enough how useful this is, which is why it was also covered under using Phoenix’s ability effectively! This phrasing was from Szakalot. It has been stressed several times, but another time can’t hurt! You can also longjump into the fight while charging your healing pulse in mid air.
If a teammate goes down outside of cover (very often in fact), you should longjump towards your downed teammates while charging in mid-air. The amount of charge you gain while charging in mid-air while on the way to the teammate is usually more than enough to get them on their toes and not have them mad at you for healing them for only 30 hp. After doing this, you can also tap a healing pulse for them and help out with the fight.
People to follow:[spoiler] You should almost always try to follow fire support and assault groups. This means ammo giving people, and Nader, Thunder, Fragger, and Rhino.
You should also try to follow any kind of group period so that you can affect more people with your pulse ability at once.
If a player is doing exceptionally well and you simply need support exp, follow them, and heal them when they need it. Some players can completely change the scope of the game just because they have a pocket medic. (AKA - YOU) Not to mention, you’ll get a TON of score because of their killing mayhem. [/spoiler]
People to avoid:[spoiler]
[/spoiler]
4. THE ROLE OF THE PHOENIX
Overall, The role of Phoenix as a Medic is a little sketchy. He’s built as an impressively good survivor and combat medic class. Sometimes you’re a better slayer because of your survivability than other mercs. But overall, you’re supposed to be a medic. But how exactly, should you medic to be the best?
If you want to be the sexiest and best Phoenix you can be, then tips 1-4 need to be followed almost religiously (as often as possible).
5. TIPS AND SECRETS
So, where to begin? I have no clue. Let’s just jump right in!
6. LOADOUTS
The one you have if you’re cool. :naughty:
All loadouts:
[spoiler]Generation 1 loadouts: (available only through store)
https://gyazo.com/0f29aef42396072250307af4d1fd10da.jpg
Generation 2 loadouts: (available directly in store or through trading up)
https://gyazo.com/a2bf0f7eef4c4844514eca0d01d4a1b0.jpg
[/spoiler]
Phoenix has the Crotzni, Hocfir, and Kek - 10 for Primary weapons.
Selbstadt, M9, and Caulden (my personal favorite) for Secondary weapons.
And the standard Cricket Bat, Beckhill, and Stilnotto Stiletto for melee weapons.
So… What loadouts are the best for Phoenix? How do I find the one that’s right for me?
First off, I recommend wholeheartedly that you pick up Extra Supplies or Potent Packs. “Get Up” is nice too (it allows you to give an extra 30% hp to people you REVIVE, this doesn’t include yourself). Also important, is that Extra Supplies also applies to your Self-Revive ability. Allowing it to cool down 12 seconds faster than usual.
[spoiler] “Extra supplies is the best perk for Phoenix! Being able to heal as often as possible is much better than being able to heal for 120 (if you have potent packs) once and then waiting forever. It also particularly supports Phoenix’s aggressive peek-heal-peek playstyle. There is just so much more versatility to being able to reliably have small or big heals all over the place. Extra supplies all the way.” - An almost direct quote from Szakalot. [/spoiler]
[b]Second[/b], guns are important. If you cannot use the Crotzni, or the Hocfir, or you're completely unreliable with the Caulden (I love the caulden btw) or maybe you just hate the cricket bat (YOU MONSTER), then don't get that loadout. You're a combat medic, make sure you can kill AND heal. (healing should be your top priority, of course)
[b]Thirdly[/b], keeping it real, Phoenix doesn't really have that many awesome loadout cards, despite him already being in gen 2. Many of them are combat oriented, or have perks I wouldn't want despite them being combat oriented. Such as Untrackable and Enigma. I'd much rather have drilled and Bomb squad or something. He's not Sparks with the 383.
[b]Fourthly[/b], Phoenix can still be fun with random loadouts, just like how Sparks can end up with an "inferior loadout" that ends up being really fun to play as. Such as cricket bat only sparks from gen 1:
[spoiler]https://gyazo.com/26243dc98639612e18dfd21a53e5ce8e.jpg
So much fun to long jump at people while swinging wildly! Oh, Sparksypoo![/spoiler]
However, that being said, these are my main picks:
Gen 2:
[spoiler] Kek 10 - https://gyazo.com/e8a0fa20a82cb6db37a49d56b39ba94d.jpg I recommend this specific one over the other two because even though they have the preferred “medicinal” perks, their other perks don’t compare with this one’s playstyle though. Also, enigma on Phoenix is actually more useful than some may realize as it effectively takes away one of his threats: Snipers. (TY for the tip: Equanimity)
Hochfir - https://gyazo.com/a5ee8c4be8c605e81cdca3c9653fe670.jpg
This is honestly a personal favorite. The good combat perks make it a keeper, and so do the weapons. Get Up is also useful, even if it’s not what I prefer.
The most loved Phoenix out them all. It has the two best perks for it’s main ability, and a very reliable combat efficiency. This also used to be the wide favorite from gen 1 as well.
Crotzni - https://gyazo.com/1b56238cf07715f4da214524524e50c5.jpg
The second awesome card for Phoenix.
[/spoiler]
Remember: Although Phoenix is a Medic, his loadouts and his playstyle compliment combat very much. This is why he’s generally referred to a combat medic along with Sawbones. However, you should never forget that he’s a Medic, ever.
Excellent work good sir. May I add a secret I learned from watching someone else’s half-guide? Apparently if you switch weapons to end your heal animation (instead of just releasing the key) you can use your weapon without having to wait for the ‘end-heal’ animation, allowing for quicker heals and gun play. Also you can cancel your defib animation while charging in the same fashion. An example can been seen in this video from this reddit post: https://www.reddit.com/r/Dirtybomb/comments/4mnqyf/i_was_planning_to_make_a_phoenix_tutorial_but_i/
Thanks, I actually knew that, and meant to also talk about canceling the MG. It’s been a tiring 9 hours, I’ll put it in after I get some sleep! Many thanks again!
To note, I played a few games with Phoenix (bae) last night and I think they removed the “Restored” exp bonus. Was still able to double anyone else’s exp in the game though.
Btw I got that healing reach/get up KEK-10 loadout in cobalt on a trade-up. Super happy about that. ^^
[quote=“Equanimity;189131”]To note, I played a few games with Phoenix (bae) last night and I think they removed the “Restored” exp bonus. Was still able to double anyone else’s exp in the game though.
Btw I got that healing reach/get up KEK-10 loadout in cobalt on a trade-up. Super happy about that. ^^[/quote]
I hope you enjoy it! I’ve confirmed that the Restored" exp bonus is still there with some testing last night. However, I can’t figure out anymore what it’s given for. It’s completely exclusive to Phoenix, but I’ve got screenshots of it still. I used to think it meant for topping off allies to nearly full hp… I’m going to do some more testing so I can also fill in the blanks tonight.
@Equanimity Do you really enjoy that Kek-10 loadout?
[quote=“Xenithos;189194”][quote=“Equanimity;189131”]To note, I played a few games with Phoenix (bae) last night and I think they removed the “Restored” exp bonus. Was still able to double anyone else’s exp in the game though.
Btw I got that healing reach/get up KEK-10 loadout in cobalt on a trade-up. Super happy about that. ^^[/quote]
I hope you enjoy it! I’ve confirmed that the Restored" exp bonus is still there with some testing last night. However, I can’t figure out anymore what it’s given for. It’s completely exclusive to Phoenix, but I’ve got screenshots of it still. I used to think it meant for topping off allies to nearly full hp… I’m going to do some more testing so I can also fill in the blanks tonight.
@Equanimity Do you really enjoy that Kek-10 loadout?[/quote]
Oh interesting. Maybe I just wasn’t topping people off much. I usually only heal people at near-half and only tap heal to keep my CD low. I’m not sure what it is for either but I wasn’t seeing it at all. Definitely post your results and I’ll try and do the same.
Oh yeah I absolutely love the kek-10. First time I used it was on the pre-emp phantom w/ a ReV event loadout and being able to run n’ gun with it and his old cloak he was actually really strong. I soon followed up with trying it on bush (who I actually use the blish on now because I got used to blish from fletcher and aura, and I like his lock on + steady loadout) and finally when I could afford phoenix instantly stuck with it on him. I have a really nice crotzni loadout on sawbonez but I keep finding myself wishing I had a kek-10. The two are really comparable, though. The hochfir feels really weak on anything but medium-close range to me, by comparison. The healing reach perk lets me heal more people at a time with out having to over-commit, the AoE actually feels huge with it, and get up lets me do quick charge longjump rezs, getting most people to a comfortable level so I can save my heal cd for people who will need it on the fly, or myself, and giving me more time to use my gun(s). The enigma is just a nice little perk to counter pesky vasillis or redeyes, which really are one of phoenix’s biggest problems because snipers can shrek you pretty hard and then gib you without a chance to self-revive, not to mention general range limitations on SMGs in general. I’m also really bias towards the bat. While gibbing with it is slow, that doesn’t matter too much if you’re going to risk getting close enough to use it anyway, because you shouldn’t do that unless you’re safe. Hopping around and smacking people with its long range just feels stupid good, lol.
I like what you said there relative to enigma, I’ll add it to the description shortened for that loadout.
@Xenithos “(This can also be done with Defibrillators, but it won’t revive (I think? need to check again))”
You are correct. It can be used to cancel the defib ‘firing’ animation, so you don’t have to sit through it to switch weapons when you had been charging defibs for a downed enemy who wound up getting finished before you could rez them. It saves you at least a good second.
Was look in the game code and found this in associaton with the “Restored XP Amount” line:
m_XPInfoSupport[XPTSupport_HealedDebilitation]
Maybe it means when you heal someone who was just debiltated by aimee? Maybe that’s why I didn’t see it? I’m not sure. I feel like I’d notice if I was healing someone debilitated and receiving that on other mercs, at least. With Phoenix maybe not. Maybe it is glitched to only work with Phoenix?
It’s strange that this line says “Amount.” At this point, I’m bewildered, As 90% of the time I heal people I get the Restored thing, but they’re not spotted by Aimee because there’s no enemy aimee. I wonder if healing completely gets rid of spots… Probably not. I’m going to go ahead and ask this as a Question under the General tab, hopefully someone awesome comes to our rescue.
I’ve gone ahead and made it an official WIP (sort of removing it) spoilerized!
I was tempted to make my own but I was too lazy… But I will add a dirty secret that most phoenix players know
On maps with gas tunnels you can run through it with a pulse ready let it off and if you die let the cooldown reset, revive then run the rest of the way and get that ninja on.
I wasn’t going to include that because I never encourage dying, But I’ll just put that under Suicidal Phoenix. (Under the role of the Phoenix part)[quote=“ValkyrieHunter32;189238”]
On maps with gas tunnels you can run through it with a pulse ready let it off and if you die let the cooldown reset, revive then run the rest of the way and get that ninja on.[/quote]
I never actually thought about that. I usually am tunnel visioning allies, current objectives, and enemies, but it is god damn brilliant! lol
[quote=“Xenithos;189237”]It’s strange that this line says “Amount.” At this point, I’m bewildered, As 90% of the time I heal people I get the Restored thing, but they’re not spotted by Aimee because there’s no enemy aimee. I wonder if healing completely gets rid of spots… Probably not. I’m going to go ahead and ask this as a Question under the General tab, hopefully someone awesome comes to our rescue.
I’ve gone ahead and made it an official WIP (sort of removing it) spoilerized![/quote]
Well the ‘Amount’ value is actually ‘%s’ in the code I believe… I just copied the relevant part of the line of code for the sake of brevity (and because I have edited the text on part of the rest of it to change my ingame text for luls [there’s a guide in the guide section]). But that is the line in regards to what the code is for when it rewards ‘Restore’ XP. So I’m not sure at all really, but I thought debilitation was the name for aimee’s debuff effect, hence my presumption.
Edit: You know, I think I actually have been getting ‘Restore’ XP but I wasn’t looking for it right. I thought I’ve seen it give 100XP before and show a light blue box around the XP message. Perhaps I was thinking of something else? Regardless, the mystery continues.