i heard as well something about an intended release around 14th august. i hope it’s true. that would be awesome. doom 3 was released at the beginning of august as well. that’s why this is the first rumor that i believe might come true.
My complaints about none bots in Quake Wars!
It wouldnt really matter what QW comes out on to me as i would only get it for the pc.
Was playin an xbox360 the other day. I cant use controllers for fps anymore, I felt like a cripple using the controller or like ur granda tryin to use it!
As for bots, they are either too hard or too easy and are for spanksters!
I will get the PC version as well as I am absolute 100% PC, FPS suck with a joystick on the controller. Ive heared 14th of august as well. There is a link of it on www.quakewarshq.com then in the forums. Ofcourse i want it asap, but i want a good game which should be released “when it is done”. So no ET:QW in the summer when i have so much time, but by taht time ill het a new laptop to play ET:QW with decent fps.
Hopefully by that time i’ll have upgraded ma pc to a somewaht more l33t status.
Heres hopein it ready for august but im sure the SD guys will give nothing away here!
It would no longer be the classic Big Mac…it would be a Bacon Mc Artery Blocker…
And as for the quote about ppl having decent broadband conns and still wanting to play co-ops…then I think some ppl don’t fully understand how co-ops work. Pick up a title with a co-op mode and go online and try it…GR2 on XBOX, SWAT4 or Joint Ops on PC…
These forums are for the developers to gauge the community’s wishlists and desires and to discuss possible ideas that they hadn’t considered. I think that the number of posts that were created as a response to the news that there were no BOTS in QW proves that there was some concern amongst the gameplaying community that such a huge title was lacking this gameplaying element. I think that many ppl who have taken a swipe at those who have posted have never played co-op games and as I look at some of the posts, some have never played much beyond ET. It’s a very solid game, but man cannot live by bread alone (or purely on bacon Big Macs LOL).
Peace out dudes.
no, that doesn’t prove anything, in fact the posts of the peopz who require bots show again that they seek short term fun and move on to the next game after a short while. baff especially only seeks a graphics demo. most of those peopz only register on the forum to make a post about bots. they didn’t even bother to come here before they saw the awesome QW screenies. i bet they didn’t even play and enjoy ET for a while.
QW will be very much long term fun, just like ET is.
apropos: bots require cpu usage. a lot of. these are also resources that have to be considered in gameplay. guess where it’s taken from …
Point one…ppl who play co-ops have managed in other titles to make some of the most interesting MP levels- trust me- I’ve played an awful lot of em and headed a successful mod team- some of these maps were made several years ago and are still being enjoyed by a lot of players- therefore they do have long-term appeal. Replaying the same map with different players creates its own group dynamics.
Remember- all of these arguments are NOT stating that MP is bad…ppl seem very defensive about this…co-op is just another strain of the mp formula.
Bots do require cpu usage- of course they do, however, this is dependant upon the amount of actual intelligence they have, the quantity in game and to what extent they require interaction with vehicles etc . ETQW will also need a PC with decent amounts of grunt to play …and to look nice too. Striking a balance is everything here…reducing the number of human agents in a game will free system resources for generation of AI. And if the generation of AI agents has a random element to it (as SWAT 4’s latest exp does), then it does provide greater replay value and therefore product longevity.
I completely understand that there are ppl here who only posted since seeing the QW screenies…that proves that their marketing is working…it is attracting attention…making ppl preorder, to question the content, the specs and enter into some banter in these forums about their likes and dislikes. Because ETQW is going up against other online FPS, it seems highly probable that players of these other titles will be drawn here to share their thoughts , and in this thread, their concerns about the game that they may wish to invest time, money and energy in.
I have nothing against having bots in the game, I probably won’t use them but it is fair that some would like to have them. If the creation of bots will attract more money for SD then fair enough they’ll look after it better. But the reason there is hostility towards it is there appears to be a lot of BF2 players looking towards ET now and tbh I don’t like the type of players you get in BF2 and many of us don’t. The core ET player is always looking at the progress of the team as a whole and not just ‘frags’. If QW gets too many of these players the community won’t be as good. Also back to my main point is, everything costs money and manpower. I’d rather that all of the resources went towards making the MP aspect as harmonious as possible rather than divert some of it to a mediocre bot system and degrading the MP. Many games have a great single player system and invest a lot in the AI of the game, but the MP is ceck. On the other hand, ET hasn’t got any single player or standard bots (there are third party bots) and the MP is utterly fantastic.
I agree with Dazzamac, I loved UT Classic’s Assault mode (which was very much like ET with actual objectives, etc. but no classes) but back then I didn’t have a good enough connex so I mostly played Assault against bots and I still had a blast. Back to QW, making games is all about priorities so if bots get in the way of a great MP game then leave them out but I wouldn’t mind if the game had some very stupid bots; if nothing else it would pave the way for third-party bots.
Yeah, I think bots will require to much time/money. SD better makes a good MP… In my eyes bots are something from the past when ppl didnt have internet so had to play vs the cpu. Times have changed, and some want to keep bots. But it is SD who develops new gametypes and wants to develop fresh games, with new things and work them good out.
I havent read the whole thread just bits and peices but am responding for the sake it. I beleive its a good decision to cut the BS with singleplayer there are SP games and MP games, ET QW is going to be a damn good (by all looks so far) MP game. I think it is wise of them saying "no, we wont waste money creating a superficial SP theres other games that are made for SP not only have they solved the AI programming issue but the flesh picking reviews and previews giving the SP a big negative plus more money to put into other things that the majority will appreciate more than what could be slapped together for SP (which is usually what happens to games designed for MP *cough bf2 *cough.
As for the release date speculation, I hate finding games that really get me hyped and have no release date
What a hilarious thread. This is like me calling up Chrysler and telling them that their new coupe convertible should have 4 wheel drive and 1 litre engine, cos thats what I want.
This is a multiplayer game. If you don’t want a multiplayer game, press:
START -> ALL PROGRAMS -> GAMES -> SOLITAIRE
Sounds to me like the plebs who are whining on here about bots, wanna play on their own cos if they connect to a live game online they get pwned like a biatch.
There is so much choice in gaming, all games cannot be all things to all people.
There is nothing better than the Quake physics, and multiplayer is where it is at for longevity. (CS and Q3 still have massive followings, due to multiplayer NOT single player)
Im glad SD are focusing tightly on leveraging the code that god Carmack has bestowed upon us.
I suggest Baff, Nissen and all those single players peons go somewhere else and leave us real hardcore gamers alone, this isn’t a forum for you to demand what YOU want, this is all about the game ET:QW online multiplayer. Get your coat if your not happy with that.
How do you know that? For all we know they could be out drinking with their lady tapir friends 24/7.
no, that doesn’t prove anything, in fact the posts of the peopz who require bots show again that they seek short term fun and move on to the next game after a short while. baff especially only seeks a graphics demo. most of those peopz only register on the forum to make a post about bots. they didn’t even bother to come here before they saw the awesome QW screenies. i bet they didn’t even play and enjoy ET for a while.
QW will be very much long term fun, just like ET is.
apropos: bots require cpu usage. a lot of. these are also resources that have to be considered in gameplay. guess where it’s taken from …[/quote]
In all honesty nothing would prove anything to you. Any attempt would be a total waste of time, your here to troll and to troll only.
You are right of course the only reason I come to these forums is my intrest in Quake Wars. I’m glad you enjoy Enemy Territory, but I personally found it rather limited. You seem to enjoy limited. That’s fair enough. To each his own tastes.
I concur with the above poster the more flexible it’s styles of play and the greater the number of MP gametypes on offer the greater the title will be. Longevity is not best achieved by minimal options.
For myself and my gaming friends, without bots ET QW is going to be 3 days of fun just like ET was, just like BF2 was.
It’s a pity. Great games, not enough content.
There are plenty of co-op games with thriving long term communities, many of them have been around longer than ET. Co-op mods and fan made missions are 10 a penny. There is a clear and existing audience for this MP gametype, and they have a proven track record in contributing to the replayability and the success of games that support them.
I completely understand the logic of people wishing the game to be prioritised for team objective. I have every confidence that SD are capable of producing a rewarding experience in this regard. For me this isn’t in doubt. However it’s not enough for me. I seek more and see no reason why they shouldn’t be able to provide that too. I don’t see this as a necessarily “either, or” scenario.
CPU usage? Are you running a 386?
You have buckets of cpu in your PC. Not only that but the only computer that will be using any CPU power to speak of will be the server. It won’t even affect the clients.
All calculations are done serverside. Clients connecting to servers are enslaved to the master computer and simply displaying the information relayed to it by the server.
NB every other game with AI still works on regular sized CPU’s.
Launching any SP map in BF2 actually creates a CO-OP server. Give your friends your IP and they can join your game.
There is a Co-op MOD out there for BF2, but it’s not great. There is a better one in development and should be out in the next month or so…
I still believe that a community created BOT would not be as code-efficient and stable/balanced as those created in-house- as they will hire ppl to do thorough play-testing and bug finding. Something that us hobbyist modders don’t have as much time for.
For the same reason I don’t bother with the mods or work arounds in BF2, if it isn’t supported, I don’t have time. There are too many games where it is supported to bother monkeying around. I’m willing to just pay the money and buy a product that supports the features I enjoy.
Star Wars Battlefront 2 has a very enjoyable bot mode. I very much doubt if I will ever launch BF2 again. Buying any expansions is likewise off the menu, at this late stage even the inclusion of MP bots would be too late as the game has been replaced.
(CS and Q3 still have massive followings, due to multiplayer NOT single player
Co-op is mutliplayer. MP bots can function in every gametype. (cf Unreal Tournament).
CS has a massive following for the same reason ET does. Because it’s enjoyable and it’s free.
Perhaps a closer comparison to ET:QW would be CS:Source. The pay to play sequel, which although successful isn’t quite in the same league as the original.
No one imagines for a minute people will still be playing CS:Source in their thousands 8 years on.
CS probably still has more players than CS source, ET will be the same.
All those people who enjoyed 8 years of CS didn’t buy it. And won’t buy it.
If they were the kind of people willing to pay for games they all would have bought Ravenshield and quit playing CS years ago.
A pay game is not the same kettle of fish as a free one.
As soon as you ask people on a free ride to put their money down, the bulk of them get off.
Everybody here says they will buy it, but on release, many of them won’t.
People…PEOPLE…I know of something far more interesting…I can lick my elbow…TRY IT!!!
:tapir:
awesome. wootz it taste like? :moo:
:eek: don’t offend my fav game
don’t offend ET:QW either, it has nothing done to you.
you are so wise … from what everyone wrote here i can safely say that you are the only person who won’t buy it. but you can’t expect anything from someone who prefers graphics over in-depth gameplay. :bump:
Not technically true, you still had to buy Half Life to play it no? ET is a stand alone free game, you didn’t need to buy RTCW to play it. Unless CS was released as a stand alone… not sure… then my point is mute… mohhh
You also say ET is limited… compared to what game may i ask? From what i can see, all the other popular online fps are more or less frag fest or last man standing type games with no classes or objectives or any other gametype other than kill the other person or capture a flag (did you know ET has all those gametypes as well, or did you not discover that within 3 mins of play?). I’ve had many fun games on OLTL server, isn’t that just what CS is? I think the only thing limited was your views after a quick thrash on the game.
I thought the people asking for bots wanted to play off-line, in which case your statement is irrelevant.
He would like bots in MP as well, he wants co-op where you command the bots.
Now that’s what all the ET bot-modteams are trying and got done up to a certain extent.
There are two elements in this thread: Those who want BOTS purely for offline work with objectives-based gameply (SP) and those who want BOTS for online MP action against a greater number of BOTS than human players and objectives-based gameplay (CO-OP)