My complaints about none bots in Quake Wars!


(-M|N-Skuld) #81

there is nothing wrong with not having bots … this is an online game not a single player . nothing wrong with that at all … most bots just sit there and look at you any way or thay get in to a chopper in bf2 and fly stright up lmao …stick with no bots i played about 3 single player games when i got bf2 then forgot about it … want to spend your time wisely make sure your coding is secure to prevent hacks . unlike EA

wise people learn from others peoples mistakes


(Sauron|EFG) #82

C64 didn’t have crappy graphics, it had great graphics. It’s of course horrible compared to today’s games, but then today’s games will also look crap when you look back on them in 20 years.

As for gameplay I think we’re all remembering the 80’s through a thick cloud of nostalgia (not to mention most of us were 20 years younger back then and had different preferences). :slight_smile: Gameplay was just as simplistic as the graphics, and I certainly wouldn’t consider spending hours playing Bubble Bobble these days even if it had photorealistic gfx and 28 channel surround. :slight_smile:

(Sorry for going off on a tangent, but I’m bored of discussing non-existant feature of a game that has not yet been released. :wink: )


(Joe999) #83

graphics don’t make a game. it’s gameplay that make a game. that’s why i still would play bubble bobble, but the original only, not the new 3d one that’s cumming out soon. and i still play pacman. pacman pwnz! :clap:

btw: metal slug is old as well, but still lot of fun, especially when you play it with a friend :slight_smile:

sometimes it’s only simplicity that makes a game awesome. take tetris for example. or the new puzzle game that came with the xbox360.


(Gringo) #84

Or that crazy blaster game u get a demo of with the xbox360, geo somethin. Very simplistic but great fun. It absolutley nuts!


(B0rsuk) #85

Blasphemy ! There is not, nor will ever be, a better puzzle game than DROD. (Deadly Rooms Of Death). 11 control keys, years of headache.
And it’s free for most part, including fully functional level editor and ability to import usermade levelsets.

http://caravelgames.com


(Joe999) #86

lol, i just inserted ridge racer 6 which i bought today. first game that showed up when i inserted into the xbox360 was pacman, rofl. it’s the loading screen filler, but who cares, so i played a round. forget graphics, forget nextgen :smiley:


(kamikazee) #87

Did you ever got further then the loading screen filler? :smiley:


(Joe999) #88

funny thing is that pacman is the best of the game, because ridge racer sucks heavily. i bought it because everyone said it would be cool. but the game simply sucks. the car doesn’t move at all, the game is no fun. ah, i just have to wait til march when burnout 3 finally cumz :slight_smile:


(Turtle-ZED) #89

Launching any SP map in BF2 actually creates a CO-OP server. Give your friends your IP and they can join your game.

There is a Co-op MOD out there for BF2, but it’s not great. There is a better one in development and should be out in the next month or so…

I still believe that a community created BOT would not be as code-efficient and stable/balanced as those created in-house- as they will hire ppl to do thorough play-testing and bug finding. Something that us hobbyist modders don’t have as much time for.

I understand that many ppl who only ever play against other ppl in MP games will never understand ppl who enjoy playing SP/Co-op. I think ppl will have to agree to disagree over this and SD will need to make a decision about the practicalities and market sector they are appealing to. I have a thread in place in this forum about this issue…

http://www.splashdamage.com/index.php?name=pnPHPbb2&file=viewtopic&t=13682

for those who want a co-op mode.

I think all we are saying is that if they choose to incorporate a co-op mode, their time and efforts will not be wasted…there will be a section of the purchasing population who WILL buy it because it supports either SP or CO-OP. I know of 6 ppl personally who will ONLY buy it if there is a CO-OP mode! I think that speaks volumes- I’m sure that there are plenty of ppl who will only buy this for the MP side of things. There will be others who like to mix it up between the two (MP for the challenge and Co-op for the times when the noobs get you down)


(grudgebearer) #90

First of all, knowing six people who will only buy a game it if has a co-op mode, doesn’t speak volumes. In fact, not to hurt yours or your friends’ egos, but it doesn’t mean squat. SD is committed to producing a quality game with as many features as they can put into the game and keep the level of quality at the high standards that they have set for themselves. Even though I like CO-OP modes in games that have really good stories for the single player game, ET:QW is about multiplayer and not the singleplayer experience so I would rather they spend more time on balancing the MP since that is what ET:QW is all about.

That being said, no game is ever going to have all of the features that you want. If you only buy games that have one single specific feature, then you and your mates are going to miss out on quiet a few good games in your lifetimes.

Grudgebearer


(Turtle-ZED) #91

My quote was taken slightly out of context there. My friends don’t represent the whole of the co-op community- lmao. The subtext of the quote was that If I know six ppl who will only play the game if it has a co-op mode, then other ppl may have friends, colleagues, sqd mates etc that will as well.

As stated by yourself- games with only one specific feature are missing out on something… by solely having a MP mode a la RTCW:ET, then I think SD are just as guilty as EA/DICE for producing a MP game with only one mode. I’m sure SD will not allow that to happen. They will ensure that their product stands head and shoulders above the competition by providing a variety of game modes/types to please the masses in a way that no other developer has (I know Novalogic tried it with Joint Operations, but they lacked the will/ability to understand its purchasing community). Put it this way- if SD/Activision can sell more copies of a title by ensuring that the widest base of players are supported, then they really ought to do so. More units sold= more money for development= better patching/expansions/follow-on titles/community support/ official servers- the whole 9 yards.

Co-op gameplay is not about the singleplayer experience either- it is about getting online with a bunch of mates to defeat the evil guys and foil their plots. In a good co-op game/map, there will be specific objectives to achieve against overwhelming odds. This requires perhaps more teamwork and communication than a quick MP blast. Take a look at some of the threads in this site about the number of ppl in a ET game that don’t med properly, can’t play as engineer etc… In a co-op it actively encourages teamplay (and maybe XP should reflect this)…

Remember- I am NOT arguing against a MP game- heaven forbid. I’m trying to argue FOR another gameplay mode that will promote great teamwork and fun. No one will complain about the bunnyhopping noobs or the grenade spammers etc if they’re playing against AI. AND…if co-op breeds teamwork- then if these guys mix it up with a little MP, there’ll be a few more altruistic players out there doing it for the team and not going lone wolf for the glory. (well…in an ideal world anyway LOL)


(grudgebearer) #92

This statement just floors me. So you think that you and a couple of your buddies whipping up on a server full of bots takes more teamwork and communication than playing against live opponents who can really react to you?

If you are such a big fan of playing against bots, then you know that bots are notoriously dumb. Even in games of simple deathmatch or capture-the-flag. Sure, you can up their health and accuracy to make them more challenging, but the still make “bot-like” decisions; they can’t react to a situation. The bots in battlefield 2 are a prime example, all the have to do is stand by a flag until it raises and lowers, and that it in itself is a stretch for the coding at times, especially when an empty vehicle is close by.

Bottom line is that ET and ET:QW were never meant to be about banging up a server full of bots; both are geared around teamwork based gameplay between teams of humans. The lack of bots for the game does not detract from the game at all since that is just not what ET:QW is geared to.

Grudgebearer


(ParanoiD) #93

Co-op mode in ET:QW. Come on every map has objectives, all seconds ull be playing ET:QW will be Co-op. Sometimes with strangers, clan mates or friends on a lan. You culd start a clan with ur friends and find an opponent. Better and more fun then bots I think.

About the only 1 game mode of ET:QW, it worked on ET! Liek games with bots I average play only 1 week, max is at 4 weeks probably. I was 100% ET for 2.5 yers and i got addicted :P. Why? Because Et was new, refreshing. Maybe only 6 official maps, but the online playing made it every time else as u have other players to fight against and with. U constant have to change ur playstyle, help teammates, changes classes if required. And I hope ET:QW will be more of teh same. Maybe quiet simple, but it works. A game only needs good gameplay. And if you get that great gameplay by only one type of game its great! You don’t need more. SD will also mix up gametypes in one. Like you capture an area when u complete an objective (see it as capture the flag), co-op as u constant need to work together and opjectives to archieve. This also makes the game realistic, and that is what I like. Everybody has other ideas about it, but BF2 is like shit. Like an army only needs to kills and capture some flags to spawn somewhere…


(Turtle-ZED) #94

As stated earlier- we’ll have to agree to disagree on this one. There are thousands of players who regularly play co-op and enjoy it. I actually play more MP than co-op, but I’m trying to put across the necessary argument that ppl do exist who play co-op and have a great time of it- therefore SD would be wise not to ignore this group

Let’s not get confused here. I think ppl are mistaking teamplay (when everyone has goals in sight and works collectively towards achieving them- eg fragging everything on the opposing side in UT2004, taking control points in BF2, Blowing up a train etc…) and co-op -(where a human team battles a mutltitude of AI controlled BOTS whilst trying to cover a range of objectives). Both are great online gameplay types and both deserve the amount of time spent on the servers that they achieve. As stated earlier- some ppl prefer to shoot the AI rather than playing against the 12yr old noobs who don’t know that there’s no i in team, but also aren’t aware that there’s no effing team either…LOL. Also back to teamwork- I’m not saying there is NO teamwork in regular MP games…so don’t get excited…I have played in all kinds of servers and I know that many clanservers with TS or Vent have good comms/teamwork between players, but in co-ops I’ve seen some of the best use of both teamwork and comms.

I also know how dumb bots can be, BUT when fighting against waves of them- on land- on foot or in a vehicle , by sea, in the air set against a good map and tough objectives to achieve, it does make for entertaining gameplay. Do give it a try. (SWAT 4 and Joint Operations are two good examples of this…)


(Joe999) #95

you should try that with mcdonalds, as there are thousands of people who like bacon very much, but mcdonalds still refuses to put bacon into the big mac. so i have the choice to buy either a big mac or a mc bacon. it’s totally up to me. both of them are good, but if you put the ingredients of both together into one burger, some untasteable hybrid will be the result. so mcdonalds would be wise not to ignore the group of bacon eaters, but yet they don’t give me bacon with my big mac. and these are the only two burgers i can eat at mcd because the rest tastes all the same with different sauce. they just aren’t able (or don’t want) to create a new unique burger which tastes far better and which lifts from than the rest, which imo is long due. yammmmmm :moo:


(grudgebearer) #96

Dude what you are talking about is basicly having a CO-OP feature that allows you and your buddies to play the single-player portion of a game with each other…ET:QW doesn’t have a single player portion at all, so how in the world would it ever even have a CO-OP mode period in your eyes? No single-player portion of the game means no possibility for a “CO-OP” mode.

Grudgebearer


(SCDS_reyalP) #97

I think it’s great SD has guts to make an MP only game, with no bots or single player. For any game, development resources are limited. Every hour spend coding SP or bots means less hours spent fixing or tuning the MP play. Being MP only means that all the available resources are put to making the best MP game they possibly can.

I enjoy a good SP game, or coop on a LAN, but for me, MP is where the replay value is.


(Fusen) #98

especially as sp is quite limited in the amount someone will play your game, unless its like GTA the majority of sp games are played once or twice then left, a mp game is played a hell lotta more times = bigger player base = more exposure = SD become well known and develope more games ;D


(B0rsuk) #99

But what’s the whole fuss about ? All of you strong bot supporters post here frequently enough to assume you have good broadband connections. So why not just play proper Multiplayer ?


(ParanoiD) #100

Hmm maybe its something to do back to SD. They gave us ET for free. Some of us are noe where to wait for ET:QW and will buy it to pay something to their developper for one of the best games ever. I am myself posting here regular to share information about ET:QW and try to get other ppl to think else about no bots, no co-op, no singleplayer etc and get them to buy the game which will be better for SD :).

New info Ive just read from my gamesmag Power Unlimited: Enemy Territory: Quake Wars will be released Q3, on 2 platforms: PC and Xbox360.