Medics, Rambo medics and XP whores


(funkPig) #61

Why? that doesn’t make any sense. My point is, why is the mp40/thompson soldier so underpowered? A high level soldier should be able to take a medic. (not a medic working well with his fireteam)


(BlackDeath) #62

Why? that doesn’t make any sense. My point is, why is the mp40/thompson soldier so underpowered? A high level soldier should be able to take a medic. (not a medic working well with his fireteam)[/quote]

Its not a disagreement if they are underpowered, its just more of a “why?”

It makes no sense to be an mp-40/tommy soldier. Why not be a fld ops of med? You get the same weapon, but have more abilities.

However, an overlooked point comes up… Do you really want someone who is forced to be a fld ops because he/she does not know about other classes to be throwing around airstrike canisters??

although i dont agree that they should be kicked, let them learn on their own. They will eventually.


(Ulysses S. Grant) #63

=SS=Immortal, I am far better than MANY medics out there, yes, I’m sure I’m not the best, but I am pretty sure that I am close. I am not jealous, its just that when I’m competing with a pure medic player, I want to be able to gain XP in any class like you can with a medic. It’s retarded how if 2 players are of equal skill, yet one is a medic (or field ops) and that’s why he’s in first.

A medic is able to gain experience points at an EXTREMELY rapid rate. When I go medic, if there is someone who was just a medic and switched to another class, I will either pass him or catch up to him. All classes should be able to gain XP at the same rate, maybe you just don’t understand and Cryxibus is right.

It seems like most people who reply to something barely even read it or understand it.


(BlackDeath) #64

…which brings us back to the point…

Who cares about XP, its only a way of helping to achieve objectives easier. It in no way ranks one player above another. What matters is if you win or lose.

B_D


(Ubiquitous) #65

The medic class is fine, and needs no tweaking. In competition, medics are actually kinda weak, since they will never be more than a level 2 medic in a match (and that is stretching it), let alone have powerful tools like adrenaline shots. In the campaigns that Splash Damage invisioned (3 map campaigns), medics are fine. Its when you play on ridiculous 6 and 10 map campaigns that medics can be the threat you all talk about.


(amazinglarry) #66

Great call. The point of this game isn’t to get the most experience points. Who gives a flying fuck if I have more XP than you, as long as YOU got the winning plant against my team, my XP obviously doesn’t mean shit.


(Ulysses S. Grant) #67

No its just fun to get all the medals and have the highest XP. When I’m on public servers I sometimes focus on getting extremely good scores and medals, because most pubbers are morons. In my opinion, E.T. can either be played to get a good score or to win by the objectives, or at least thats what some people concentrate on. If I was in a clan, then I would most definitely focus on winning.


(Rippin Kitten) #68

I’m guessing you play alot of covert ops and like to snipe, huh? =)

In my opinion, E.T. can either be played to get a good score or to win by the objectives

This kind of outlook would make you a crappy pub player. You should be playing the game to win. A 70-1 k:d ratio, oodles of xp, and lots of medals don’t mean much when your team loses all three maps in a campaign. I’m not saying you have to be overly competitive and there’s no room for having fun. But if you’re taking the outlook that score is everything and objectives be damned, go play a single player game. Or atleast stick to 32 player games where one xp whore doesn’t tank an entire team.

Nothing too personal; I don’t mean to rant at you. But I played a typical pub 8v8 on fueldump as allies and we had 4 covert ops sniping. After we lose the map since me and one other engie were the only ones trying to get into the objective and left facing the entire axis team, our little sniping teammates celebrated each other on their high k:d ratios, that they owned the axis team, and how the rest of us were a bunch of noobs that didn’t use teamwork. I’m just praying that somehow shrub or bani come up with a way to write a mod command that lets you stab people in the face.

RK


([VF] Dutch) #69

Just wanted to reply on this one so I registered myself…

I also feel medics are a bit to powerfull. About 9 months ago I switched from RTCW to SOF2 and am still playing it since. Last week I re-installed ET (didn’t like it the first time due to it being so different from RTCW) and now I’m addicted. Team gameplay is superb. Since I always played as a medic or sniper in the original RTCW I started out with these classes. Medic is still my favorite by far…but…it’s too easy. First real game ever (did some mapexploring offline a few weeks back), I got around 800 XP…this was my first online ET match ever. Shooting was simple, got all promotions for medic/battle awareness/light weapons, could use the adrenaline injection, etc. Did a lot of reviving and spreading medpacks & other players (specially field ops) noticed it so we kinda stuck together. Bout 70 kills & 6 deaths. Server was not filled with great players but most of them at least knew the game & maps a bit (just like me). Next campaign I switched over to a engineer since I saw some of them building all sorts of cool stuff I never saw before, suddenly my killratio was 20/15. Fragging was bout the same but getting killed was to easy.

Medics are a bit to powerfull imo. Course you still need to pay attention to what’s happening but a medic with some ammo in a single firefight will useally win…


(Sick Boy) #70
  1. I think a very big part of the experienced RTCW’ers play as medic in ET, because this class requires the least cooperation with other players to be succesful in. All you need is ammo, and you can easily get that by picking up guns or visiting the ammo rack. All other classes depend on medics to stay alive or objectives to be done. Except maybe the soldier, who will /kill himself anyway if he runs out of ammo. You don’t need anyone else to own in this class.

On the other hand you don’t see many newbies playing as medic. Probably for these reasons:

  • they get killed while trying to revive teammates most of the time because they are to slow, don’t crouch, miss with the needle, or have to scroll to the needle
  • they don’t heal themselves for some reason, and they don’t often withdraw from combat
  • the initial 30 bullets is not enough for their accuracy to get many kills
    This not to bash on noobs, but for them it’s seems a hard class to play and get good xp from.

It’s quite common to enter a server and see your team has no medics at all, and many experienced players will then pick that class, as they know any team with more than 2 players should always have a medic. For some reason the common noobteam exists of 30% CO, 30% soldier, 20% fieldop, 20% engi and 0% medics.

This all just to say, that a lot of time that owning medic is just the best player on the server, and he would own you anyway as another class. And why so many medics are ubermedics.

  1. When there are two exits roads out of spawn, and you block them both by continuous artillery from level 3/4 field ops, don’t you consider this field op as a far superior class than that rambo-style medic that may kill a few?

  2. If you play stopwatch or objective instead of campaign, this problem does not exist imho. At the beginning of a level, the medic is a pretty weak class.


([VF] Dutch) #71

Good point. I think you can see a clear difference between clanners & just “normal” players. Clanners consume less ammo & they useally leave something behind for others. Biggest problem with pulic servers is that the team gameplay is hard to find. I’m in a SOF2 clan (Virtual Force) & SOF2 is our main game so we probably won’t play this game ever in a official war. Teamplay is always a problem on public servers.

Don’t think so. It would take a lot Field Ops to create a barrier or airstrikes. Medics are quicker in combat. Field Ops is a extremely hard class imo.


(Pamper) #72

That must be a typo! Newbie medics often screw up because they try to crouch and revive. You don’t have to crouch to hit someone laying on the ground. Just stand over him and aim downwards.

I see newbie CovertOps make this mistake too. I die, and a Covert crouches on me with a knife out and stabs away at the ground under me. This keeps on until the respawn counter goes down and I tap out. Crouching makes it harder to knife or needle a dying player.


(BlackDeath) #73

No, you want newbie medics to crouch, i’ve seen too many times n00b meds standing over someone, poking air, missing, only to be blown away by a panzer.


(cynric) #74

my accuracy with the syringe improved after crouching, i almost never miss on flat terrain

the needle has a little delay from click to hit, the crouching slows you down from a full run imediately, so perhaps thats the difference

about coverts you’re right. the knife seems to go right through the corpse and only activates in/on the ground, cant seem to hit anything while crouching and looking down … same goes for the rifle while standing right on the corpse

maybe the syringe has a bit different “area of effect”, never had any problem hitting the corpse while crouched


(BlackDeath) #75

For some reason, i can revive people every single time when sliding on ice at full speed while crouching, but i’ll miss if i hit it at the same time while doing a “running revive” on regular terrain. Maybe it has to do with a delay that is countered by the hit-box moving a slight bit behind you when you are sliding quickly?? :???:

B_D


(funkPig) #76

Ok, I do agree that the vanilla soldier is worthess, and i do agree that you should take f0 or medic instead.

BUT im asking WHY should it be that way. IMO this character should be the rambo at higher levels and should own ANY of the others. I’m trying to look at this from a “logical” standpoint even though ET isn’t always logical (ie instant airstrikes)

Im just saying that this character should be bolstered to makeit so they dont have to be autokicked , so it is actually worth something.


(ETplayer) #77

the soldier is not underpowerd, a soldier can take a medic ANYDAY…

its just depends on what weaponry u use, medics are killing machines, but that doesnt say there impossible 2 kill…
A rambo medic can do jack shit against a well organised team,

Play as a team or loose the match, its as simple as that.


(Vengeance) #78

[quote=“funkPig”]

Ok, I do agree that the vanilla soldier is worthess, and i do agree that you should take f0 or medic instead.

BUT im asking WHY should it be that way. IMO this character should be the rambo at higher levels and should own ANY of the others. I’m trying to look at this from a “logical” standpoint even though ET isn’t always logical (ie instant airstrikes)

Im just saying that this character should be bolstered to makeit so they dont have to be autokicked , so it is actually worth something.[/quote]

The smg Soldier is for ppl who are new to the game


(Ulysses S. Grant) #79

Uh, Kitten, I’d have to say I do excellent in just about every class except a field ops (which is one of the easiest and best classes -_-;). When I’m a covert ops, I do everything. I snipe, I satchel enemies, I steal uniforms, I open doors for teammates, I spot landmines, I blow them up with my grenades, and I scout ahead when I’m disguised to keep my team safe. I can’t remember but your name sound familiar, if you don’t believe me, pick a server and you’ll see.

Also, I’m not saying that score is everything and screw objectives, I’m just saying that at times, I don’t feel like doing the objectives because I may think at the time that getting a good score would be funner. Sometimes I do both, or sometimes I do only one, it depends on circumstances, I just want a leveled off game in all areas.


(Coolhand) #80

I will take offense to that, if you don’t mind. There is a number of situations in which this scenario can occur. One is the fact that although the downed player can see the medic, it isn’t always obvious to the medic where the downed player is (if you believe otherwise, you have not played medic enough to encounter these situations).

Also, your “oblivious idiot” may be on his way to some other objective (perhaps an engy he knows to be in need of assistance, or perhaps you’re not on his fireteam and he’s moving to meet up with them). So it could be the medic can see you there, but, sorry, mate, he has something more important to deal with at this point.

Always respect the other players. There may be very good reasons for their actions, you cannot always know why someone does something. If you ASSUME things, you make an ASS out of U and ME :slight_smile: