Christ… another Medic too powerful thread 
Just because a medic is “demolishing” the other team does not necessarily make him a Rambo in the sense that he’s going it alone.
What makes him demolish the other team is the help of HIS teammates. If you got 3 buddies including yourself who choke off a certain point, many times the “Rambo” can get the finishing kill, and revive all 3 teammates and health em back up, and keep the choke going.
Making a Medic slower is just ridiculous… what’s slowing him down? All those health packs? His only weapon (a pistol?) if we use another suggestion?
More on that, having only a pistol is a bit ridiculous. How is a medic expected to run through the battlefield to the aid of fallen teammates if he’s unable to efficiently defend himself? If you’re going to take away the medic’s SMG and still expect him to revive teammates in the middle of a fight, you better make him run a hell of a lot faster.
Taking away the medic’s ability to give himself health packs is a bit retarded too. That’s like handing out bottles of water to dehydrated people in the middle of the desert, and being unable to take a sip yourself.
Point is, there is no one good way to better balance medics with everyone else (if they are indeed, unbalanced) without giving the medic a COMPLETE overhaul, with some other changes to other classes to even them out. This topic is tired. :rolleyes: